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Take a look at behavior 'Baneling - Explode'
How to create and how to import it on a map. Also a little add here, you can only change dependencies after the map is saved and compiled.
Quote from Schlaustewurst: Gofirst did i dublicate or edit the unit?
first did i dublicate or edit the unit?
People used to duplicate, some types (behavior, model, actor) is used for more then one thing, and just editing, could mess with all the linked types.
Quote from Schlaustewurst: GoCan i make it like a mod, that it loads on all maps?
Can i make it like a mod, that it loads on all maps?
Yes, instead of map, create a new Mod, the extension will be .SC2Mod and people can add it in Dependencies menu inside File menu of their map.
Take a look at behavior 'Baneling - Explode'
How to create and how to import it on a map. Also a little add here, you can only change dependencies after the map is saved and compiled.
People used to duplicate, some types (behavior, model, actor) is used for more then one thing, and just editing, could mess with all the linked types.
Yes, instead of map, create a new Mod, the extension will be .SC2Mod and people can add it in Dependencies menu inside File menu of their map.