If the sc2 maspter community would join forces with the creator of the mod, I feel this can go a long and epic way of re-creating all the starcraft campaign... this way, we can re-discovers our good old starcraft and starcraft brood war in their totality with the new engine and the most intelligent ai of starcraft 2.
Until you learn map editor and actually make a map you probably wouldn't understand what it takes to make quality content. Of course, if best and brightest of community would band together and make this come true it would be cool, but it probably won't happen. Most likely they're simply not interested in creating this sort of stuff. As I said, it's not just recreating terrain and triggers, it's recreating experience, and since sc1 and sc2 really are different strategy games, it's not as easy as you might imagine.
This said, wouldn't it be awesome to have a tribute contest based on SC/BW missions? Instead of making something cool but nonfunctional (how many of assets created in previous mapster contests were beneficial to players? Spells, cutscenes, interfaces, creature, while they demonstrated ability to work with editor, there wasn't a single contest to develop and produce something playable (as in a map with objective)).
All that participants would have to do is to pick a mission(theme) and work with it. It could be a simple mission port to SC2, a reimagined version (If somebody finds making "build 12 battlecruisers then kill everything" scenarios underwhelming to work with) or something different, as long as it's a playable map (got objective to complete) with missions theme. Would be fun to see the different takes on same scenarios by different people. The only drawback is that participants would need to know sc/bw missions and some people here have never played (and probably don't intend to play) SC1. But same issue didn't stop mapster from hosting wow arena boss contest :D
This is probably closest we can get to collaborative SC1 project which would involve biggest amount of participants. Also, single players scenarios are fun, people should make more of them.
PS. When I searched for "contests" some backstage topics showed up (couldn't access them). Does it mean that I can stalk mod forum activity with right keywords? >:]
I used MPQ extractor to get game data from "Starcraft.mpq" and "Broodwar.mpq". There is a "Campaign" folder which contains all sounds and maps in .chk format (rename .chk to .scm and .scx(for expansion)).
@punkgamer01: Go
Hi, just that you know, sc/bw maps can be easily extracted from game data, there are plenty of tutorials on how to do it (at least I didn't have any troubles finding how to do it).
From what' I've seen legacy converter do to maps, it's better to recreate map from scratch, because the only thing similar between old and converted maps are minimap images. Also, you should check already remade Ep1, Ep2 and half of Ep3 of SC1 (search for them in Mapsters database).
Is it possible to import units or triggers from SC1? By units I mean preplaced units and buildings.
You pretty much can't export any useful data from SC1 except for sounds. If you use converter you'll get similiar minimap and unit positions but that doesn't matter because of horrible terrain and map size.
I wouldn't call existing remakes "very low quality" because.. I know it's hard to do it right. You'd have to reimagine terrain and masterfully transfer feeling and pace of original map into remake. And It's hard to do, you'd have to replay original map a dozen of times, and then adjust that experience to sc2 mechanics. Good luck to you if you want to try it :D
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Until you learn map editor and actually make a map you probably wouldn't understand what it takes to make quality content. Of course, if best and brightest of community would band together and make this come true it would be cool, but it probably won't happen. Most likely they're simply not interested in creating this sort of stuff. As I said, it's not just recreating terrain and triggers, it's recreating experience, and since sc1 and sc2 really are different strategy games, it's not as easy as you might imagine.
This said, wouldn't it be awesome to have a tribute contest based on SC/BW missions? Instead of making something cool but nonfunctional (how many of assets created in previous mapster contests were beneficial to players? Spells, cutscenes, interfaces, creature, while they demonstrated ability to work with editor, there wasn't a single contest to develop and produce something playable (as in a map with objective)).
All that participants would have to do is to pick a mission(theme) and work with it. It could be a simple mission port to SC2, a reimagined version (If somebody finds making "build 12 battlecruisers then kill everything" scenarios underwhelming to work with) or something different, as long as it's a playable map (got objective to complete) with missions theme. Would be fun to see the different takes on same scenarios by different people. The only drawback is that participants would need to know sc/bw missions and some people here have never played (and probably don't intend to play) SC1. But same issue didn't stop mapster from hosting wow arena boss contest :D
This is probably closest we can get to collaborative SC1 project which would involve biggest amount of participants. Also, single players scenarios are fun, people should make more of them.
PS. When I searched for "contests" some backstage topics showed up (couldn't access them). Does it mean that I can stalk mod forum activity with right keywords? >:]
I used MPQ extractor to get game data from "Starcraft.mpq" and "Broodwar.mpq". There is a "Campaign" folder which contains all sounds and maps in .chk format (rename .chk to .scm and .scx(for expansion)).
@Terhonator: Go
Heh, I suppose you stumbled across Wunterwaffens maps. I don't know how anyone can take them seriously >.<
@punkgamer01: Go Hi, just that you know, sc/bw maps can be easily extracted from game data, there are plenty of tutorials on how to do it (at least I didn't have any troubles finding how to do it).
From what' I've seen legacy converter do to maps, it's better to recreate map from scratch, because the only thing similar between old and converted maps are minimap images. Also, you should check already remade Ep1, Ep2 and half of Ep3 of SC1 (search for them in Mapsters database).
@Terhonator: Go
You pretty much can't export any useful data from SC1 except for sounds. If you use converter you'll get similiar minimap and unit positions but that doesn't matter because of horrible terrain and map size.
I wouldn't call existing remakes "very low quality" because.. I know it's hard to do it right. You'd have to reimagine terrain and masterfully transfer feeling and pace of original map into remake. And It's hard to do, you'd have to replay original map a dozen of times, and then adjust that experience to sc2 mechanics. Good luck to you if you want to try it :D