Kaldir looks better since it's a blizzard tileset, but my problem with using Kaldir is that:
1) My planet is not that frozen. It's just a winter setting, not the most inhospitable planet in the koprulu sector.
2) I'd have to buy another copy of HoTS to host everything online. Plus the campaign wouldn't be compatible with WoL.
such as improper blink smoke trail, broken dragoon attack
Btw, I meant to ask, what's wrong with these? They look fine on my PC. What gfx setting are you on? The only time there's no smoke trail for me is when the blink effect is created automatically in cinematics.
Dunno if this was fixed also, but when I tried Mission 2 on Normal, seemed the time was a bit quick for either destroying a Hive / Building Pylon to repower the three warpgates. And then when I checked the immediate north of my base, I saw about 50 Roaches. Dunno if that was meant to be there, or if you forget to give them the order to attack after spawning / put the point to attack being too high for them to begin attacking your base.
Yeah I removed that a while ago, it's something I accidentally left in when I was testing.
This campaign is a something I was quite interested in before it was taken off battlenet. I was playing the first mission, (which has outstanding quality) but after that mission all the rest of your missions went offline. Your entire campaign has inspired mine, which is currently 8/10 missions scripted in part 1/3. Well anyway, as soon as I saw this I got excited, ill go check it out now, thank you Gradius.
Thanks brother! <3
What I'm curious about is how you learned of it the first time. I was just doing some testing and saw that people were playing it all of a sudden. Was it the fun or not system?
Alright, here's the deal. I added skippable cinematics and made casual/normal a lot easier. Hard is still hard though. But overall it should be more accessible. Be advised that you get a portrait flash when you skip a cinematic, which is normal, because I don't use transmissions, I have to use actors and initialize the portraits individually so that textureselectbyid will work. This is partly why I didn't add skippable cinematics in the first place, and why I can't really use the built-in subtitles. In retrospect, I should have just stayed away from textureselectbyid. Anyway, EU people - send me a PM.
Played 3 missions yesterday, is that hero DT a public or private asset?
Public. One of ghostnova's assets. Credits roll at the end, but I'll probably find another spot to put them.
Quote:
Btw, should I mention obvious data bugs (such as improper blink smoke trail, broken dragoon attack and no cost display for psi bolt)?
Yes.
(Something's bugged with the psi bolt, I've input the cost like for all other abilities and it doesn't work. I'll probably remake the ability from scratch later. ).
Quote:
Mission 3 – Casual difficulty - Baneling drops constantly kill my ground troops, When I try to assault base I'm met with many ultralisks and broodlords, would be fine is they didn't respawn, that way I could wear down their defenses, but the way it felt now that I could only win if I amassed 200/200 army and marched in :/
Hrm, I have been getting complaints about this, I'll remove the baneling drops for casual. I made sure to beat all these on hard in a single play-through before I put this out. This one requires better space-management and setting up turrets/vikings. Most levels in the game do require a huge army, and take more than 40 minutes to finish.
Quote:
Unskippable cutscenes are annoying. Unskippable cutscenes in the amount you have make sure that I won’t have any desire to revisit missions under any circumstances (thus forcing me to play on casual because I don't dare to risk defeat).
That'll be on the list then, but I really wish arcade maps had game-saves. <_<
The only real bugs I noticed so far were the drones not mining in mission 2, the zealot saying "we cannot hold!" over and over in the ending cinematic for mission 2 and the cutscenes in mission 1 sometimes didn't give control back for a few seconds after the cinematic was already over.
Thanks for the playthrough man. The AI was getting misplaced b/c I didn't have the lobby configured correctly, so hopefully no more issues there. The downside is I think you played on an easier difficulty because of no AI, so watch out! :P
Some of the dialogue for the Protoss characters seemed a little iffy and like something a Protoss wouldn't say but I don't want to focus on that because without hearing the actual voice work you can't really judge whether or not it flows for the character.
Indeed, Protoss basically start talking like terrans after mission 1. Since I'll be redoing all the dialog anyway for voice acting, I'll whip out the full blown religious lexicon then.
StarCraft: Subjection is going to be a fully voice-acted, 8 mission singleplayer campaign with 4 difficulty levels. This is simply a beta. The voice-acting & terrain is not done. Against my better judgment, I shall be publishing it online as opposed to download, because I like the idea that I'll be able to update it or fix something, and it will be applied to everyone.
Here is an old demo of the voice-acting:
As of now, the gameplay should be all finished. I still have yet to do: terrain, the actual voice acting, dialog, and several other miscellaneous things. The beta test will be at least a week. I am looking for gameplay bugs and to tune the difficulty. The first 7 missions are on the NA server. The maps are called "SCS Campaign BETA - EP1" through EP7. Make sure to let me know what you think of the story: what doesn't make sense, any plot holes, etc. Negative feedback is preferred. Let me know what difficulty you played on. Obv. good testers will get credit.
Here is what I'm aiming for with the difficulty levels:
Casual: Easy-mode a-move, almost as if you're using cheats.
Normal: Wings of Liberty Hard.
Hard: Wings of Liberty Brutal, up a notch.
Brutal: Diablo 3 Inferno stupid-mode.
Known issues:
- Lower settings besides ultra have not been checked.
- Dragoons throw an error when attacked by a zergling. Ignore this.
- Sounds through triggers can't play simultaneously (don't know how to fix, will resort to data editor later).
- Telios's psionic bolt energy cost doesn't display
- Edges of the map show up for some reason. Don't know how to fix.
- Hero health message plays twice sometimes. Will fix later.
- Wireframes, other art, is not done. Will fix later.
- Parker's portrait doesn't talk. Will fix later.
- Player colors & lobbies need to be fixed.
- The pathing & music are not set. Will fix later.
- Parker's incapacitated animation sometimes glitches. Don't know how to fix.
The beta test for the gameplay is closed. I will see you fine folks at release.
Anyone still playing this on NA? Been thinking of closing the beta soon. Though I haven't got as much feedback on the final missions.
Speaking of which, need feedback on terrain: http://www.sc2mapster.com/forums/development/terrain/45978-request-critique-gradius-terrain/
My question is should I keep working on the tileset I started before HoTS was announced:
http://www.sc2mapster.com/media/attachments/33/631/SC2_2012-12-01_12-22-14-98.jpg
http://www.sc2mapster.com/media/attachments/31/550/gradwte98.jpg
http://www.sc2mapster.com/media/attachments/31/840/gradwte99.jpg
Or should I be using Kaldir:
http://sclegacy.com/features/events/5.26.11/screens/Kaldir13-destroying-these-communication-devices-is-your-objective.jpg
http://sclegacy.com/features/events/5.26.11/screens/Kaldir12-under-shield-during-flash-freeze.jpg
http://sclegacy.com/features/events/5.26.11/screens/Kaldir07-Kerrigan-leading-raptors-and-roaches.jpg
http://sclegacy.com/features/events/5.26.11/screens/Kaldir03-native-fauna-play-a-role-on-the-planet-of-Kaldir.jpg
Kaldir looks better since it's a blizzard tileset, but my problem with using Kaldir is that:
1) My planet is not that frozen. It's just a winter setting, not the most inhospitable planet in the koprulu sector.
2) I'd have to buy another copy of HoTS to host everything online. Plus the campaign wouldn't be compatible with WoL.
As I mentioned, the terrain & voice-acting isn't done, and the last mission isn't up. This is just a beta.
Fixed, thank you.
Search for "SCS Campaign". The word "starcraft" is prohibited for titles in the arcade anyway. :[
Btw, I meant to ask, what's wrong with these? They look fine on my PC. What gfx setting are you on? The only time there's no smoke trail for me is when the blink effect is created automatically in cinematics.
Yeah I removed that a while ago, it's something I accidentally left in when I was testing.
Thanks brother! <3
What I'm curious about is how you learned of it the first time. I was just doing some testing and saw that people were playing it all of a sudden. Was it the fun or not system?
Alright, here's the deal. I added skippable cinematics and made casual/normal a lot easier. Hard is still hard though. But overall it should be more accessible. Be advised that you get a portrait flash when you skip a cinematic, which is normal, because I don't use transmissions, I have to use actors and initialize the portraits individually so that textureselectbyid will work. This is partly why I didn't add skippable cinematics in the first place, and why I can't really use the built-in subtitles. In retrospect, I should have just stayed away from textureselectbyid. Anyway, EU people - send me a PM.
Public. One of ghostnova's assets. Credits roll at the end, but I'll probably find another spot to put them.
Yes.
(Something's bugged with the psi bolt, I've input the cost like for all other abilities and it doesn't work. I'll probably remake the ability from scratch later. ).
Hrm, I have been getting complaints about this, I'll remove the baneling drops for casual. I made sure to beat all these on hard in a single play-through before I put this out. This one requires better space-management and setting up turrets/vikings. Most levels in the game do require a huge army, and take more than 40 minutes to finish.
That'll be on the list then, but I really wish arcade maps had game-saves. <_<
Thanks for the playthrough man. The AI was getting misplaced b/c I didn't have the lobby configured correctly, so hopefully no more issues there. The downside is I think you played on an easier difficulty because of no AI, so watch out! :P
Darn. I specifically disabled alerts for cinematics. I'll keep looking into it. =/
Indeed, Protoss basically start talking like terrans after mission 1. Since I'll be redoing all the dialog anyway for voice acting, I'll whip out the full blown religious lexicon then.
Sorry brother. :(
But hopefully global play will be out when this gets released for real, and if not I'll upload to EU anyway.
Haha, yeah, I like to think I've toned that part down since then. :P
StarCraft: Subjection is going to be a fully voice-acted, 8 mission singleplayer campaign with 4 difficulty levels. This is simply a beta. The voice-acting & terrain is not done. Against my better judgment, I shall be publishing it online as opposed to download, because I like the idea that I'll be able to update it or fix something, and it will be applied to everyone.
Here is an old demo of the voice-acting:
As of now, the gameplay should be all finished. I still have yet to do: terrain, the actual voice acting, dialog, and several other miscellaneous things. The beta test will be at least a week. I am looking for gameplay bugs and to tune the difficulty. The first 7 missions are on the NA server. The maps are called "SCS Campaign BETA - EP1" through EP7. Make sure to let me know what you think of the story: what doesn't make sense, any plot holes, etc. Negative feedback is preferred. Let me know what difficulty you played on. Obv. good testers will get credit.
Here is what I'm aiming for with the difficulty levels:
Casual: Easy-mode a-move, almost as if you're using cheats.
Normal: Wings of Liberty Hard.
Hard: Wings of Liberty Brutal, up a notch.
Brutal: Diablo 3 Inferno stupid-mode.
Known issues:
- Lower settings besides ultra have not been checked.
- Dragoons throw an error when attacked by a zergling. Ignore this.
- Sounds through triggers can't play simultaneously (don't know how to fix, will resort to data editor later).
- Telios's psionic bolt energy cost doesn't display
- Edges of the map show up for some reason. Don't know how to fix.
- Hero health message plays twice sometimes. Will fix later.
- Wireframes, other art, is not done. Will fix later.
- Parker's portrait doesn't talk. Will fix later.
- Player colors & lobbies need to be fixed.
- The pathing & music are not set. Will fix later.
- Parker's incapacitated animation sometimes glitches. Don't know how to fix.