I played M3 yesterday. The air units, mining in space, new buildings, etc. were all very intriguing. However, I think the mission suffers from being a little monotonous. Overall it was just way to easy. I would increase the difficulty and vary up the attack waves. It was fun playing around with the new units but everything up until the final large enemy group was just too easy. I hope to see more of these air units in future missions! They don't even have to be space based maps.
Some other notes:
F2 doesn't select Griffons.
It was hard to tell if the mining units were actually mining. It would be cool if there were some sort of animation or effect for this to let the player know that mining is taking place and that the units aren't just standing around.
Overlord counter - think about adding a counter for # of overlords remaining.
Rollback Post to RevisionRollBack
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
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I played M3 yesterday. The air units, mining in space, new buildings, etc. were all very intriguing. However, I think the mission suffers from being a little monotonous. Overall it was just way to easy. I would increase the difficulty and vary up the attack waves. It was fun playing around with the new units but everything up until the final large enemy group was just too easy. I hope to see more of these air units in future missions! They don't even have to be space based maps.
Some other notes:
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.