That is the idea. And I haven't played zombies since WaW, but I have heard that things have changed heavily.
At any rate, the idea is to still have it be an SC2 style map. I'm not trying to make a straight up shooter, it just won't work. Spells and missiles. No real hit scan.
Also, zombies aren't insanely fast. So instead of finding a corner and locking down, it's more about creating a base and positioning yourself accordingly, and then leveling yourself up.
Zombies won't get harder, but different types, and more of them will begin to spawn.
It's also going to be more about making a defense system, as apposed to just fighting by yourself. And it won't be that zombies can always find you. You can hide from them. That's part of the fun, is trying to find a place where zombies can't find you. Which is one of the downsides to making a high-tech base. They can find you there.
You can play tactically, where you sneak around and drop land mines and other objects of that nature. Or you can attempt to lock yourself in one area and defend. Or you can run around and shoot stuff. Ideally, the best strategy would be using all three strategies at different times against different types of zombies.
I think that the main goal of the game is going to be exploration. The map is going to be very large. The further out you get, the more advanced/difficult the zombies get, but they also award more XP.
Don't have everything worked out yet, but that's the general idea. Outposts can be taken over, as stated above. Stuff like that.
If you have every played Star Wars: Clone Wars for GameCube, it's similar to that. Well, one of the game modes. There are a bunch of neutral buildings. Standing inside of one will cause a turret to be built on one of the 4 corners of the base every I believe it was something around 5-10 seconds. Then, after all the turrets are built, the building will produce AI controlled units, that can be all issues a general command (defend, attack, defend outpost, etc).
So you would be able to see maybe 6 units in front of you clearly. The rest would be totally foggy. So you have to remember where stuff is. There will be other checkpoints. You can place things in chests.
And there is no minimap. It's all about coordinating with your team and remembering where things are. But the landmarks can be difficult to read. A lot of trees, and a lot of fog.
The zombies would be roaming around in "Swarms". They will move around the map looking for you. Eventually you will need to make a base, but not until you can get enough outposts to create units to defend you. At that point, you can start building various buildings of your own in your base. Upgrade buildings, armories, advanced unit spawners, etc etc. (There would be 1 base for the entire team)
The goal is to survive for as long as you can. Between waves there is a short "breather" period. It is around 15-30 seconds long (bonuses can be acquired during rounds to extend this duration).
There will be a global leaderboard, as there will be with all of my maps. Upgrades for your unit, and others. It is possible that instead of a shooter, I will simply make it a 3rd person... idk, spell game? Not really RPG. I guess sort of like LoL or Dota 2, but the camera would be the same as a 3rd person shooter. Maybe even a 1st person, I don't know yet. Whatever adds to the feel of the game the most (I would assume first person)
The idea is to stay away from the "N*zi Zombies" or "NOTD" feel of the game.
Hopefully there isn't anything like that out there already.
Not going to go into detail, but I was wondering if there is a 3rd person shooter zombie defense map on Bnet already. I'm not talking about a N*zi Zombies rip off, I'm talking in the middle of the forest with a lot of trees and a crap ton of fog.
So... Anything like that exist already?
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Great to be back and part of the community again!
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@Alnatair: Go
That is the idea. And I haven't played zombies since WaW, but I have heard that things have changed heavily.
At any rate, the idea is to still have it be an SC2 style map. I'm not trying to make a straight up shooter, it just won't work. Spells and missiles. No real hit scan.
Also, zombies aren't insanely fast. So instead of finding a corner and locking down, it's more about creating a base and positioning yourself accordingly, and then leveling yourself up.
Zombies won't get harder, but different types, and more of them will begin to spawn.
It's also going to be more about making a defense system, as apposed to just fighting by yourself. And it won't be that zombies can always find you. You can hide from them. That's part of the fun, is trying to find a place where zombies can't find you. Which is one of the downsides to making a high-tech base. They can find you there.
You can play tactically, where you sneak around and drop land mines and other objects of that nature. Or you can attempt to lock yourself in one area and defend. Or you can run around and shoot stuff. Ideally, the best strategy would be using all three strategies at different times against different types of zombies.
I think that the main goal of the game is going to be exploration. The map is going to be very large. The further out you get, the more advanced/difficult the zombies get, but they also award more XP.
Don't have everything worked out yet, but that's the general idea. Outposts can be taken over, as stated above. Stuff like that.
Great to be back and part of the community again!
Okay, yeah. I didn't think so.
If you have every played Star Wars: Clone Wars for GameCube, it's similar to that. Well, one of the game modes. There are a bunch of neutral buildings. Standing inside of one will cause a turret to be built on one of the 4 corners of the base every I believe it was something around 5-10 seconds. Then, after all the turrets are built, the building will produce AI controlled units, that can be all issues a general command (defend, attack, defend outpost, etc).
So you would be able to see maybe 6 units in front of you clearly. The rest would be totally foggy. So you have to remember where stuff is. There will be other checkpoints. You can place things in chests.
And there is no minimap. It's all about coordinating with your team and remembering where things are. But the landmarks can be difficult to read. A lot of trees, and a lot of fog.
The zombies would be roaming around in "Swarms". They will move around the map looking for you. Eventually you will need to make a base, but not until you can get enough outposts to create units to defend you. At that point, you can start building various buildings of your own in your base. Upgrade buildings, armories, advanced unit spawners, etc etc. (There would be 1 base for the entire team)
The goal is to survive for as long as you can. Between waves there is a short "breather" period. It is around 15-30 seconds long (bonuses can be acquired during rounds to extend this duration).
There will be a global leaderboard, as there will be with all of my maps. Upgrades for your unit, and others. It is possible that instead of a shooter, I will simply make it a 3rd person... idk, spell game? Not really RPG. I guess sort of like LoL or Dota 2, but the camera would be the same as a 3rd person shooter. Maybe even a 1st person, I don't know yet. Whatever adds to the feel of the game the most (I would assume first person)
The idea is to stay away from the "N*zi Zombies" or "NOTD" feel of the game.
Hopefully there isn't anything like that out there already.
Great to be back and part of the community again!
Not going to go into detail, but I was wondering if there is a 3rd person shooter zombie defense map on Bnet already. I'm not talking about a N*zi Zombies rip off, I'm talking in the middle of the forest with a lot of trees and a crap ton of fog.
So... Anything like that exist already?
Great to be back and part of the community again!