I agree the difficulty spike threw me off guard. One second I am hunting against a marine and viking who didn't get a single kill and the next I'm losing every time to an OP goliath. It took me a while to realize I'm supposed to kill it.
The transport thing again is too hard. For the first mission starting out the way it did it shouldn't jump so fast into a 1 base holding off three attack while defending 2 transports from their own attacks. I would either allow more colonists to die or decrease the amount of base attacks when the transports are going.
Bugs and other malfunctions.
The Firebat saying "Surely it's the last of them?" he should be making a statement not a question. Sorry I know it's an incredibly small detail. :)
After killing the goliath it went to the cutscene but didn't play. It just focused on a marauder and sat there for three or so minutes until I skipped it and bam! I'm under attack.
General details.
The little overlord thing was fun. What I really liked was the terrain you did a really good job on it.
Mission 2:
Difficulty.
This one threw me off because it was immensely easier. It was more consistent with the level of difficulty for a second mission. I liked it.
Bugs and other malfunctions.
Like Henderson Bayo is a Lieutenant Rebel Commander :)
General details.
I've never seen this mission concept before it was a new experience and I liked it. Once again bravo on the terrain. I would have liked to see some noise on the terrain in the areas with really open space. They were just straight flat.
@EivindL: Go
This looks amazing man!
@Thunderzak: Go
Mission 1:
Difficulty.
I agree the difficulty spike threw me off guard. One second I am hunting against a marine and viking who didn't get a single kill and the next I'm losing every time to an OP goliath. It took me a while to realize I'm supposed to kill it.
The transport thing again is too hard. For the first mission starting out the way it did it shouldn't jump so fast into a 1 base holding off three attack while defending 2 transports from their own attacks. I would either allow more colonists to die or decrease the amount of base attacks when the transports are going.
Bugs and other malfunctions.
The Firebat saying "Surely it's the last of them?" he should be making a statement not a question. Sorry I know it's an incredibly small detail. :)
After killing the goliath it went to the cutscene but didn't play. It just focused on a marauder and sat there for three or so minutes until I skipped it and bam! I'm under attack.
General details.
The little overlord thing was fun. What I really liked was the terrain you did a really good job on it.
Mission 2:
Difficulty.
This one threw me off because it was immensely easier. It was more consistent with the level of difficulty for a second mission. I liked it.
Bugs and other malfunctions.
Like Henderson Bayo is a Lieutenant Rebel Commander :)
General details.
I've never seen this mission concept before it was a new experience and I liked it. Once again bravo on the terrain. I would have liked to see some noise on the terrain in the areas with really open space. They were just straight flat.
Oooooh I'll try it out soon. At first I laughed at the name but now that I know it's a continuation of the original I like it :D