@GalaxyCross: Go
While I agree that you probably weren't intending to troll or bully Edhriano, but it did come off a bit jerkish when you complained about something and Edhriano tried to take your feedback and change the names of the characters you had a problems with and then you insult her and her work for trying to respond to your feedback. Seems at that point like you just want to put her down instead of be constructive. Saying that she has no real vision and just slaps different story lines together was not a good choice of words nor does it help Edhriano become a better mapmaker or storyteller for that matter. If you are referring jumping between Kyra, Mira, and Annabelle at the beginning of the map, that makes perfect sense within the context as they were flashbacks to tell the backstories of these characters which were important because the antagonist was trying to use the pasts of these characters against them. I don't see how that is schizophrenic. I do see how if you skipped the whole campaign you might be lost there, but hey, what did you expect? you skipped the whole damn campaign. You say a lot of vague things and don't really elaborate on them in any meaningful way like "The gameplay felt a little clunky", like what gameplay was clunky and what do you feel made it clunky. "The dialog drags on" ok, what would you suggest Edhriano do about that and are you sure that you aren't just bored because you have no investment in any of the characters because well, ya skipped the whole damn campaign. If I only read the last 10 chapters of a book I'm sure it would bore me and seem very scatter brained, but that's because the narrative assumes that I have already read the rest of the book before those chapters so I will already know all the characters and subplots at play. I mean really man.
Well you've done a very good job with the endings. I can understand feeling down, but you should be proud you made a great campaign and finished it completely. Also you are welcome for the feedback. I hope it helps you improve as a mapmaker.
Rollback Post to RevisionRollBack
Discord - Discord is a custom fan made campaign. When it's done it will have 30 missions and cover 3 interwoven stories.
Custom Campaign Initiative - Visit the Custom Campaign Initiative to see other authors campaigns.
Hey Edhriano. I have to say I am impressed with the final mission of Hammer of Dawn. You did a very good job making the player feel for the characters. I also really liked the concept of the final choice and the two separate endings. I don't think anyone has done that yet in a campaign. I very much enjoyed the mission though I would echo the same concerns others had for the map. It has a lot of talking which isn't bad, but it has only a little bit of gameplay to go with those cutscenes. It's mostly a few short combat encounters and one boss battle, which doesn't seem very long either. Unfortunately adding more gameplay might make the map too long with all those cutscenes, so I'm not sure what could be done about it. Maybe if the backstories of these characters had been partially shown before hand or foreshadowed more, you could have gotten away with a little less dialog in this mission, but you probably don't want to go back and rewrite part of your campaign now that you are finished. I know I wouldn't!
All in all, a very good job, and a very fitting end to this campaign. I do wanna ask, how does it feel to finally be finished?
Also don't bother with galaxy cross. He obviously just doesn't like references to other works within a custom campaign. Unfortunately those are quite common in Hammer of Dawn, so he's probably just not gonna like it which is fine, though he could have been less aggressive about it. Some people like references in entertainment, some people don't. It's just a matter of preference. Just keep doing whatever feels right to you.
Edit: I can see the broken English complaint, but you have to remember some authors don't live in English speaking countries and that most of the time a single person is working on these projects by themselves so they don't have someone to help them make sure all of their writing is perfect. I would rather see authors finish their projects than get frustrated and give up because they get caught up in trying to make their writing perfect.
Discord - Discord is a custom fan made campaign. When it's done it will have 30 missions and cover 3 interwoven stories.
Custom Campaign Initiative - Visit the Custom Campaign Initiative to see other authors campaigns.
Those are both really good ideas, especially used together. Honestly, the biggest problem was the lack of a telegraph for the attack. It makes it much more difficult to notice the pattern when you don't really see the attack charging up. Hell, you might not even need to have a reticle on the target. The boss could be tinted to glow using hdr right before it shoots. It tells the player "Hey something is about to happen, you should probably run".
Rollback Post to RevisionRollBack
Discord - Discord is a custom fan made campaign. When it's done it will have 30 missions and cover 3 interwoven stories.
Custom Campaign Initiative - Visit the Custom Campaign Initiative to see other authors campaigns.
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@GalaxyCross: Go While I agree that you probably weren't intending to troll or bully Edhriano, but it did come off a bit jerkish when you complained about something and Edhriano tried to take your feedback and change the names of the characters you had a problems with and then you insult her and her work for trying to respond to your feedback. Seems at that point like you just want to put her down instead of be constructive. Saying that she has no real vision and just slaps different story lines together was not a good choice of words nor does it help Edhriano become a better mapmaker or storyteller for that matter. If you are referring jumping between Kyra, Mira, and Annabelle at the beginning of the map, that makes perfect sense within the context as they were flashbacks to tell the backstories of these characters which were important because the antagonist was trying to use the pasts of these characters against them. I don't see how that is schizophrenic. I do see how if you skipped the whole campaign you might be lost there, but hey, what did you expect? you skipped the whole damn campaign. You say a lot of vague things and don't really elaborate on them in any meaningful way like "The gameplay felt a little clunky", like what gameplay was clunky and what do you feel made it clunky. "The dialog drags on" ok, what would you suggest Edhriano do about that and are you sure that you aren't just bored because you have no investment in any of the characters because well, ya skipped the whole damn campaign. If I only read the last 10 chapters of a book I'm sure it would bore me and seem very scatter brained, but that's because the narrative assumes that I have already read the rest of the book before those chapters so I will already know all the characters and subplots at play. I mean really man.
@EDHRIANO: Go
Well you've done a very good job with the endings. I can understand feeling down, but you should be proud you made a great campaign and finished it completely. Also you are welcome for the feedback. I hope it helps you improve as a mapmaker.
Hey Edhriano. I have to say I am impressed with the final mission of Hammer of Dawn. You did a very good job making the player feel for the characters. I also really liked the concept of the final choice and the two separate endings. I don't think anyone has done that yet in a campaign. I very much enjoyed the mission though I would echo the same concerns others had for the map. It has a lot of talking which isn't bad, but it has only a little bit of gameplay to go with those cutscenes. It's mostly a few short combat encounters and one boss battle, which doesn't seem very long either. Unfortunately adding more gameplay might make the map too long with all those cutscenes, so I'm not sure what could be done about it. Maybe if the backstories of these characters had been partially shown before hand or foreshadowed more, you could have gotten away with a little less dialog in this mission, but you probably don't want to go back and rewrite part of your campaign now that you are finished. I know I wouldn't!
All in all, a very good job, and a very fitting end to this campaign. I do wanna ask, how does it feel to finally be finished?
Also don't bother with galaxy cross. He obviously just doesn't like references to other works within a custom campaign. Unfortunately those are quite common in Hammer of Dawn, so he's probably just not gonna like it which is fine, though he could have been less aggressive about it. Some people like references in entertainment, some people don't. It's just a matter of preference. Just keep doing whatever feels right to you.
Edit: I can see the broken English complaint, but you have to remember some authors don't live in English speaking countries and that most of the time a single person is working on these projects by themselves so they don't have someone to help them make sure all of their writing is perfect. I would rather see authors finish their projects than get frustrated and give up because they get caught up in trying to make their writing perfect.
@redlerred7: Go
Those are both really good ideas, especially used together. Honestly, the biggest problem was the lack of a telegraph for the attack. It makes it much more difficult to notice the pattern when you don't really see the attack charging up. Hell, you might not even need to have a reticle on the target. The boss could be tinted to glow using hdr right before it shoots. It tells the player "Hey something is about to happen, you should probably run".