No, I understood you. My system is following simply the ladder (with all its pros and cons i.e it is just a prototype), while you want to make something more accurate for deciding skill. I mention the MMR because you never mentioned it and I thought you don't know what it means and what it is, all can be seen in the ExcaliburZ's bnet thread where he explains it.
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Out of curiosity what formula did you use for your custom ranking system?
Like I said, my system is only to record the WLRatio and to make a League Promotion/Demotion based on a hidden value (just a variable) called MMR and based on what value it reaches a player gets promoted to the next league or demoted, not actually ranking any players since, yours seems to be the one ranking players.
A certain amount of MMR has to be reached to get promoted or demoted in a league, the more games you make, the more MMR you need. Meaning the 'uncertainty factor' is lesser and more certain where you are with more games you need to prove by doing a lot more wins to get promoted.
So actually our systems are about two different things, mine records the stats and promotes/demotes league, yours uses ELO system to rank players., so erm will be useful to have your system too. If someone uses my system for stats plus your ELO system will get the perfect combo :) PEEP mode should use that
In ladder MMR is the thing that represents players' performance so it is the one that matters especially on Master where the system chooses to match based on this match making rating and also based on it, promotes or demotes to leagues. The MMR is not visible however, otherwise it is the one determining - not WinRate % or League when all are Masters on Master level. I am saying that in a system I did, I use MMR as a value to promote or demote to a league but since it's a library, not a playable map, I did not compare players by MMR as the map has no players to match each other, it's not a game, just a library. So I see how you compare players.
As for predicting who would win, that reminds me of the 'Favored'/Slightly Favored' system that is used and determining it based on that.
What SC2 uses it's called MMR... so it has such thing. It's just not seen publicly. Actually I find what you do interesting, in my system that is still MMR, I could do that too comparing that value to match each others so I get your point. But I didn't do because mine was just a library, not a whole map to compare players.
Now there are two things - basing how much points you gain or lose (ladder points but MMR too) based on the opponent you match
Since the latest patch you can match some different leagues, so if you want to make it up-to-date, might have to make it so that you match more than just closest to you. E.g Gold is 400 Plat is 600 Diam is 800, you wanna match with anyone ranging from gold's to diamond's rating.
@finiteturtles: Go
No, I understood you. My system is following simply the ladder (with all its pros and cons i.e it is just a prototype), while you want to make something more accurate for deciding skill. I mention the MMR because you never mentioned it and I thought you don't know what it means and what it is, all can be seen in the ExcaliburZ's bnet thread where he explains it.
Like I said, my system is only to record the WLRatio and to make a League Promotion/Demotion based on a hidden value (just a variable) called MMR and based on what value it reaches a player gets promoted to the next league or demoted, not actually ranking any players since, yours seems to be the one ranking players.
A certain amount of MMR has to be reached to get promoted or demoted in a league, the more games you make, the more MMR you need. Meaning the 'uncertainty factor' is lesser and more certain where you are with more games you need to prove by doing a lot more wins to get promoted.
So actually our systems are about two different things, mine records the stats and promotes/demotes league, yours uses ELO system to rank players., so erm will be useful to have your system too. If someone uses my system for stats plus your ELO system will get the perfect combo :) PEEP mode should use that
@finiteturtles: Go
In ladder MMR is the thing that represents players' performance so it is the one that matters especially on Master where the system chooses to match based on this match making rating and also based on it, promotes or demotes to leagues. The MMR is not visible however, otherwise it is the one determining - not WinRate % or League when all are Masters on Master level. I am saying that in a system I did, I use MMR as a value to promote or demote to a league but since it's a library, not a playable map, I did not compare players by MMR as the map has no players to match each other, it's not a game, just a library. So I see how you compare players.
As for predicting who would win, that reminds me of the 'Favored'/Slightly Favored' system that is used and determining it based on that.
What SC2 uses it's called MMR... so it has such thing. It's just not seen publicly. Actually I find what you do interesting, in my system that is still MMR, I could do that too comparing that value to match each others so I get your point. But I didn't do because mine was just a library, not a whole map to compare players.
Now there are two things - basing how much points you gain or lose (ladder points but MMR too) based on the opponent you match
Since the latest patch you can match some different leagues, so if you want to make it up-to-date, might have to make it so that you match more than just closest to you. E.g Gold is 400 Plat is 600 Diam is 800, you wanna match with anyone ranging from gold's to diamond's rating.