I think this discussion is pretty shameful. The only pitfall to the game is that if you press a key after it loads, you dont know the commands. This can easily be put onto a menu. If you do take the time to read the 5 lines (or the how to play section), telling you how to control your ship, then the game is completely playable. A lot of stuff can be displayed more readily; but you guys are talking as though the game is just a bunch of generic units smashed onto a screen.
Ive noticed in all of these threads that what people love/hate the most is loading screens. Are you kidding me? play the game as someone who enjoys playing games, not as an acclaimed video game director trying to smear a game that they believe was given far too much credit for what it offered.
My review:
What you need: something on screen, rather than pure button clicks for menus. Just an "objectives" button on the top left or righ to bring up a "tab" menu. Even just text on the screen saying, "(TAB) : Menu" or something simple. Also, a cursor in front of your ship to show your targetting area. After some playing, you pick up on it easily, but for the first few minutes, you have no idea if you are shooting at a unit, or the area behind him. A life bar, or the screen to flash red when you are hit. not knowing my life and fuel keeps me kinda scared.
What you got: A pretty good game; it reminds me of classic sega games. Im pretty sure i used to play this at my friends house when I was 10. This game clearly has time put into it. I would love to be able to play it co-op somehow. I think having an ally would increase play-ability a lot; especially if you plan to add in more difficult missions/maps in the future. Everyone loves a co-op! Often times, I have to stop and check my map to figure out where I am, and where I am going. It totally breaks concentration. This goes above with "what you need" having a moving minimap would be amazing. I think using a bunch of small UI elements would make your game far easier to pick up, and much more immersive.
Anyone who wants a review of gameplay, watch the video above; it shows a lot more than I can put into text.
I think this discussion is pretty shameful. The only pitfall to the game is that if you press a key after it loads, you dont know the commands. This can easily be put onto a menu. If you do take the time to read the 5 lines (or the how to play section), telling you how to control your ship, then the game is completely playable. A lot of stuff can be displayed more readily; but you guys are talking as though the game is just a bunch of generic units smashed onto a screen.
Ive noticed in all of these threads that what people love/hate the most is loading screens. Are you kidding me? play the game as someone who enjoys playing games, not as an acclaimed video game director trying to smear a game that they believe was given far too much credit for what it offered.
My review:
What you need: something on screen, rather than pure button clicks for menus. Just an "objectives" button on the top left or righ to bring up a "tab" menu. Even just text on the screen saying, "(TAB) : Menu" or something simple. Also, a cursor in front of your ship to show your targetting area. After some playing, you pick up on it easily, but for the first few minutes, you have no idea if you are shooting at a unit, or the area behind him. A life bar, or the screen to flash red when you are hit. not knowing my life and fuel keeps me kinda scared.
What you got: A pretty good game; it reminds me of classic sega games. Im pretty sure i used to play this at my friends house when I was 10. This game clearly has time put into it. I would love to be able to play it co-op somehow. I think having an ally would increase play-ability a lot; especially if you plan to add in more difficult missions/maps in the future. Everyone loves a co-op! Often times, I have to stop and check my map to figure out where I am, and where I am going. It totally breaks concentration. This goes above with "what you need" having a moving minimap would be amazing. I think using a bunch of small UI elements would make your game far easier to pick up, and much more immersive.
Anyone who wants a review of gameplay, watch the video above; it shows a lot more than I can put into text.
4/5 stars, would play more.
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