I suppose it does bear mentioning that none of that discussion necessarily applies to Banshee Strike; I haven't actually tried the map. It's more that we've had complaints of unplayability in the past and without me trying stuff ahead of time that does potentially form a problem. Sorry Coyc, didn't mean to hijack your thread!
I don't think anything extra needs to be done. I thought the purpose of these threads is to provide the feedback needed for improvement.
Yes, but it's rather lame and unfair to people who put a lot of work into their map if projects get picked up that aren't even playable without some outside knowledge. Let alone if creators end up disappearing or not even responding to feedback they're getting. I've poked JayBo over this, which is what sparked the discussion. The problem is that sadly, it is a symptom of us not having the will and time to stay involved enough to double check everything. If someone wants to volunteer helping out picking and preparing the BWTT projects, toss me a PM.
For now, let's try to keep discussion relevant to Banshee Strike.
Hey hey people, welcome to yet another Bi-Weekly Testing Thread!
As per an initiative from JayBorino and me, we've set up the Bi-Weekly Testing Thread, or BWTT, with the purpose of testing specific maps made by community members. What does this mean? Simple: editors in need of feedback suggest their own maps (either via PM to me or JayBorino, or by posting it in the intro thread), and we'll pick one that will be used for the BWTT.
For this exercise, we've once again picked a single player map that some of the older players and mappers on here may recognize. Mapper Coyc1 has made a map called "Banshee Strike", which is a remake of the old Sega Mega Drive game 'Urban Strike'. The player manages a tactical hovercraft Banshee, and is required to fulfill tasks such as destroying specific objects, saving hostages, and shipping cargo. It's a proper arcade game in the sense that no mouse is needed to play the map, and it should spark a bit of that Lost Vikings arcade machine feeling.
For the next two weeks, see if you can take the time to give the map a play-through and post your detailed feedback here. What did you like, what did you not like? What could be improved, and possibly: how?
This thread will stay up for two weeks, until tuesday, August 23, at which point I'll upload thread #10. Up until that point, all suggestions for maps that require testing are welcome - please put them in the general thread found here.
I suppose it does bear mentioning that none of that discussion necessarily applies to Banshee Strike; I haven't actually tried the map. It's more that we've had complaints of unplayability in the past and without me trying stuff ahead of time that does potentially form a problem. Sorry Coyc, didn't mean to hijack your thread!
Carry on!
Yes, but it's rather lame and unfair to people who put a lot of work into their map if projects get picked up that aren't even playable without some outside knowledge. Let alone if creators end up disappearing or not even responding to feedback they're getting. I've poked JayBo over this, which is what sparked the discussion. The problem is that sadly, it is a symptom of us not having the will and time to stay involved enough to double check everything. If someone wants to volunteer helping out picking and preparing the BWTT projects, toss me a PM.
For now, let's try to keep discussion relevant to Banshee Strike.
Hey hey people, welcome to yet another Bi-Weekly Testing Thread!
As per an initiative from JayBorino and me, we've set up the Bi-Weekly Testing Thread, or BWTT, with the purpose of testing specific maps made by community members. What does this mean? Simple: editors in need of feedback suggest their own maps (either via PM to me or JayBorino, or by posting it in the intro thread), and we'll pick one that will be used for the BWTT.
For this exercise, we've once again picked a single player map that some of the older players and mappers on here may recognize. Mapper Coyc1 has made a map called "Banshee Strike", which is a remake of the old Sega Mega Drive game 'Urban Strike'. The player manages a tactical hovercraft Banshee, and is required to fulfill tasks such as destroying specific objects, saving hostages, and shipping cargo. It's a proper arcade game in the sense that no mouse is needed to play the map, and it should spark a bit of that Lost Vikings arcade machine feeling.
The map can be found here:
battlenet://starcraft/map/2/193623 - Europe
battlenet://starcraft/map/1/276900 - US
For the next two weeks, see if you can take the time to give the map a play-through and post your detailed feedback here. What did you like, what did you not like? What could be improved, and possibly: how?
This thread will stay up for two weeks, until tuesday, August 23, at which point I'll upload thread #10. Up until that point, all suggestions for maps that require testing are welcome - please put them in the general thread found here.
Good luck and have fun to all!