Blender interpolates the transformations between keyframes. You can set keyframes for lots of stuff, like the bone position/size/rotation and the particle or texture properties, etc. The shortcut to insert a keyframe is "I"
Just if you haven't noticed... Crainy has found a bug with the models created by this plugin after the new Blizzard patch.
According to his words it sounds like the new .m3 files have changed the format of the texture declarations.
Is it there anything that can be done?
UPDATE: I've found the bug, and I've created a script to fix the corrupted models for now.
The sections <unknowna44bf452>, <brightMult> and <brightness> should have the text "<nullValue>1.0</nullValue>" instead of "<nullValue>0.0</nullValue>"
After correcting all the lines where this happens, the models don't cause the bug anymore.
Blender interpolates the transformations between keyframes. You can set keyframes for lots of stuff, like the bone position/size/rotation and the particle or texture properties, etc. The shortcut to insert a keyframe is "I"
BTW, Here you have the tutorials:
http://web.archive.org/web/20130621151638/http://www.sc2mapster.com/forums/resources/tutorials/35492-blender-how-to-create-an-animated-coin-model-for-starcraft/#posts
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Hey there!
Just if you haven't noticed... Crainy has found a bug with the models created by this plugin after the new Blizzard patch.
According to his words it sounds like the new .m3 files have changed the format of the texture declarations.
Is it there anything that can be done?
UPDATE: I've found the bug, and I've created a script to fix the corrupted models for now.
The sections <unknowna44bf452>, <brightMult> and <brightness> should have the text "<nullValue>1.0</nullValue>" instead of "<nullValue>0.0</nullValue>"
After correcting all the lines where this happens, the models don't cause the bug anymore.
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
You have to set the material layers in the right panel, where all the .m3 options are.
You also have to import the texture in the map, the texture and the model are different things.
I would show you, but I don't have blender in this pc.
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