I've been playing around with the events to try and get this to work, the problem I'm running into is actually getting the death animation to play. The problem I'm running into is that the .m3 model for the object doesn't actually have an animation for death, so I'm not sure how to get it to play the 'death' animation. Right now when I kill the bunker the turret doesn't disappear because it's waiting for some nonexistent animation that I labeled death to complete.
Edit: If I change the sub requirement for the animation completion event to 'missing', rather than 'complete' or 'cleared', it kills the unit. I've been playing around with this for almost 2 hours now and I can't figure out how to get it to play the death animation either.
I was curious if there was a way to Site Ops like SOpAdjustShield and SOpTiltShield in conjuction with an actual attachment? Right now I have an attachment (a weapon) attached to Nova's arm (Weaponless Nova done by Utli with additional attach points) but the thing needs to be rotated and moved a little bit. The moment I attach either SOpAdjustShield or SOpTiltShield the weapon stops animating with the unit (for the most part. Every once in a while it'll jump around during an attack)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
@SaucySC: Go
I've been playing around with the events to try and get this to work, the problem I'm running into is actually getting the death animation to play. The problem I'm running into is that the .m3 model for the object doesn't actually have an animation for death, so I'm not sure how to get it to play the 'death' animation. Right now when I kill the bunker the turret doesn't disappear because it's waiting for some nonexistent animation that I labeled death to complete.
Edit: If I change the sub requirement for the animation completion event to 'missing', rather than 'complete' or 'cleared', it kills the unit. I've been playing around with this for almost 2 hours now and I can't figure out how to get it to play the death animation either.
Awesome, thanks for this tutorial.
I was curious if there was a way to Site Ops like SOpAdjustShield and SOpTiltShield in conjuction with an actual attachment? Right now I have an attachment (a weapon) attached to Nova's arm (Weaponless Nova done by Utli with additional attach points) but the thing needs to be rotated and moved a little bit. The moment I attach either SOpAdjustShield or SOpTiltShield the weapon stops animating with the unit (for the most part. Every once in a while it'll jump around during an attack)