You can use any slot except the Decal slot (that one only works for decals). Just use a different slot for each diffuse/emissive/normal if the model uses several textures of those types.
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Back when I joined master there was no competition and that site was just laughable.
Edit: Ok having looked at it again I unfortunately have to make a correction. I thought our wiki was backward and lacking useful info but in comparison it is good.
Also I was not able to find one fact Sc2Mapster did not already mention, they still do not know what the Battery type ability does.
The death model is used by a Model type actor that you can select. Several ingame units use custom ones. Just change off the default Combat: Death Actor Model to one that texture swaps.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
You can use any slot except the Decal slot (that one only works for decals). Just use a different slot for each diffuse/emissive/normal if the model uses several textures of those types.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
About time!
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Looks more like the crimson dynamo.
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Back when I joined master there was no competition and that site was just laughable.
Edit: Ok having looked at it again I unfortunately have to make a correction. I thought our wiki was backward and lacking useful info but in comparison it is good.
Also I was not able to find one fact Sc2Mapster did not already mention, they still do not know what the Battery type ability does.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
So why you constantly referring to that other site?
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@cleanto: Go
He is retexturing high Templar portrait models.
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Or to have several variations of the same actor.
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@SearingChicken: Go
like the look of the infestor.
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As I said, change the specular texture so it stops reflecting yellow.
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Still looks good. Although the acid death2 textures are pretty universal if you want a camo effect.
Your specular is still reflecting gold though from light sources.
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That using the new purple acid death texture?
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The death model is used by a Model type actor that you can select. Several ingame units use custom ones. Just change off the default Combat: Death Actor Model to one that texture swaps.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yeah in general retexturing decals is a pain in that they only use the decal slot.
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Use the Decal slot.
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@CloudMax: Go
With most texture swaps the hard part is finding one that looks just right.
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