The death model is used by a Model type actor that you can select. Several ingame units use custom ones. Just change off the default Combat: Death Actor Model to one that texture swaps.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Thanks. I want to say that my intentions with re-coloring the textures is to make a chameleon paint scheme appearance on the carrier. The purple and green texture that was made did not come out as good looking as the light blue did.
I think this tutorial is obsolete. Nothing looks the same and nothing happens when I press ctr shift v. There is no previewer in the data menu.
The previewer got replaced by the Cutscene Editor (Shift + F7). To find the materials here, search and add your model, then right-click it and select Show Model Data, which should be similar to the previewer screen shown in the tutorial.
You are correct, many features described in the tutorial are outdated or look different now, but the basic principle did not change, and the method still works.
That was helpful. I think I figured out how to do the Models Tab section but when I got to the Textures Tab section I didn't see a slot field.
I'm trying to make a specter model with customized textures to make him look darker, have blue or white glowing highlights, have a dark glow or smoke like aura, and have no gun.
I have the feeling trying to do these kinds of modifications coming strait from terraining might be too far over my head. Is there any chance someone will do an updated tutorial for texture customization?
Textures still have the slot field, usually on the top or bottom (depending how you sorted). Make sure your view options are configured properly,mainly Table View should be enabled.
I have the feeling trying to do these kinds of modifications coming strait from terraining might be too far over my head. Is there any chance someone will do an updated tutorial for texture customization?
Granted, its not the easiest thing to do, but its not that hard either, once you get the hang of it. And you have to start somewhere, the data editor is a complex tool, there are very few tasks that are trivial to do. Even just creating a working unit causes headaches to beginners.
Its not ideal, and you wont learn so I dont recommend it, but if you wanted to you could just export the spectre textures,do your edits, and then import them under the same name to the Assets/Textures/ folder to hard retexture all models that use that texture. Texture Select ID is if you only want 1 or 2 actor types out of several to have the new texture.
How can i swap texture for unit custom death model??? defined in "Combat: Death Effects +" field in unit`s actor.
The death model is used by a Model type actor that you can select. Several ingame units use custom ones. Just change off the default Combat: Death Actor Model to one that texture swaps.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Look A Purple Carrier.
That using the new purple acid death texture?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Not exactly. I am re-coloring the original Texture. I took the original carrier texture and made it purple. Here is are two green ones.
Still looks good. Although the acid death2 textures are pretty universal if you want a camo effect.
Your specular is still reflecting gold though from light sources.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks. I want to say that my intentions with re-coloring the textures is to make a chameleon paint scheme appearance on the carrier. The purple and green texture that was made did not come out as good looking as the light blue did.
As I said, change the specular texture so it stops reflecting yellow.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
http://i.imgur.com/VXfJONK.jpg I think the green looks pretty decent :D
@SearingChicken: Go
like the look of the infestor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I think this tutorial is obsolete. Nothing looks the same and nothing happens when I press ctr shift v. There is no previewer in the data menu.
The previewer got replaced by the Cutscene Editor (Shift + F7). To find the materials here, search and add your model, then right-click it and select Show Model Data, which should be similar to the previewer screen shown in the tutorial.
You are correct, many features described in the tutorial are outdated or look different now, but the basic principle did not change, and the method still works.
That was helpful. I think I figured out how to do the Models Tab section but when I got to the Textures Tab section I didn't see a slot field.
I'm trying to make a specter model with customized textures to make him look darker, have blue or white glowing highlights, have a dark glow or smoke like aura, and have no gun.
I have the feeling trying to do these kinds of modifications coming strait from terraining might be too far over my head. Is there any chance someone will do an updated tutorial for texture customization?
Textures still have the slot field, usually on the top or bottom (depending how you sorted). Make sure your view options are configured properly,mainly Table View should be enabled.
Granted, its not the easiest thing to do, but its not that hard either, once you get the hang of it. And you have to start somewhere, the data editor is a complex tool, there are very few tasks that are trivial to do. Even just creating a working unit causes headaches to beginners.
@EntityEnigma: Go
Its not ideal, and you wont learn so I dont recommend it, but if you wanted to you could just export the spectre textures,do your edits, and then import them under the same name to the Assets/Textures/ folder to hard retexture all models that use that texture. Texture Select ID is if you only want 1 or 2 actor types out of several to have the new texture.
Or to have several variations of the same actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
i did what you said but nothing works. i can't do anything. where is new guide??
how do i do that?
@cleanto: Go
He is retexturing high Templar portrait models.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
http://www.galaxywiki.net/Custom_Unit_Textures
i can't post pics at same time so.. here is link for more zerglings..
http://couponbookmmo.blogspot.kr/2013/09/zergling-with-different-textures.html