there is a problem with that, if you recreate items that screws over items that rely on "charges" .. say you make a 3 charge item and the hero dies when the charge is at 1 remaining, When the hero revives it will be back to 3 charges leading to massive abuse of this mediocre at best work around system.
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there is a problem with that, if you recreate items that screws over items that rely on "charges" .. say you make a 3 charge item and the hero dies when the charge is at 1 remaining, When the hero revives it will be back to 3 charges leading to massive abuse of this mediocre at best work around system.