Quote from apriam:
Thank you for the honest answers. so i cant find medieval warcraftish models for free? such a shame, i had great ideas :(
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I will say this though:
You can make a great game, without having your ideal models. If you make a good game, I am sure someone will step up to help you make custom models for it; or you will feel inspired enough to commission the models.
As said above, you can use all of the warcraft 3 models in starcraft 2, through the warcraft mod; which would be a great start for you.
If there was a hive workshop for sc2, we would be far better off. There will never be many custom assets like the hive has. You can use the wc3 mod to use warcraft3 units and such. Obviously, there are peole who do custom assets, but yeh know... You will need to pay them. As far as resources go, we have a Wiki which helps explain what different functions mean. and the vast majority of them are just the tooltips copied over.
If you want a popular arcade map, stay away from AoS style maps; or even directly competitive maps, which require micro and such. Defense games work well.
data work (units, abilities, items, ect) are gonna take about 5-6X as long as they took in wc3. The trigger editor however is better in every way; barring a few things you can no longer do, that affect no one but me.
On mapster, you get help with a specific problem at a time usually. "I need to make my units respawn, how to do that?" then someone replies. You need to be able to understand what they are saying though. No one is gonna do your work for you. If you make an entire map, start to finish, and it is good, you likely still wont get direct help. It just doesn't happen around here.
The search function on this website is absolutely terrible. Search "respawn" and there is no priority for anything. you will get a post from 2008 about jesus rising from the dead. Better to just post a question than try to find your own answer.
Quote from apriam:
Thank you for the honest answers. so i cant find medieval warcraftish models for free? such a shame, i had great ideas :(
----
I will say this though:
You can make a great game, without having your ideal models. If you make a good game, I am sure someone will step up to help you make custom models for it; or you will feel inspired enough to commission the models.
As said above, you can use all of the warcraft 3 models in starcraft 2, through the warcraft mod; which would be a great start for you.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
If there was a hive workshop for sc2, we would be far better off. There will never be many custom assets like the hive has. You can use the wc3 mod to use warcraft3 units and such. Obviously, there are peole who do custom assets, but yeh know... You will need to pay them. As far as resources go, we have a Wiki which helps explain what different functions mean. and the vast majority of them are just the tooltips copied over.
If you want a popular arcade map, stay away from AoS style maps; or even directly competitive maps, which require micro and such. Defense games work well.
data work (units, abilities, items, ect) are gonna take about 5-6X as long as they took in wc3. The trigger editor however is better in every way; barring a few things you can no longer do, that affect no one but me.
On mapster, you get help with a specific problem at a time usually. "I need to make my units respawn, how to do that?" then someone replies. You need to be able to understand what they are saying though. No one is gonna do your work for you. If you make an entire map, start to finish, and it is good, you likely still wont get direct help. It just doesn't happen around here.
The search function on this website is absolutely terrible. Search "respawn" and there is no priority for anything. you will get a post from 2008 about jesus rising from the dead. Better to just post a question than try to find your own answer.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418