For the sake of consistency, I'll post my reply from TL on here too:
I really appreciate the commentary man.
I just disagree with you on all counts. I never had any intention going into making this map of using all (or even any!) of the new features in this editor. To be honest with you, I actually had SCMDraft2 open in another window the entire time that I was making this map so that I would be able to keep it as "true to scripture" as possible. I wrote this in the comments section of the sc2mapster page when someone else brought up the same point you're making now:
"Perhaps in another map I can make a map LIKE this one with more modern features and whatnot... but right now I just want this map to remain as it was. Think of it as like a memorial. A modern example of what we appreciated in the past, if you will."
I think that that kind of sums up my feelings and intentions with making the map. Perhaps just Turrets and maybe a Photon Cannon is nowadays considered to be not enough, but as for me I very much appreciate the way things used to be. I think I'm just a rather traditional person who appreciates old things too much to bother trying to improve on it, that's all.
I'm like the kind of guy who appreciates SNES games just as much as XBOX360 games, if not more... or like the guy who plays Brood War and CounterStrike instead of Gears of War and HALO 3 or whatever it is nowadays that people play. I think that everyone in this community can at least empathize with me here on this.
In my mind, this map (or rather its predecessors at least) is the epitomy of Tower Defense. I find nothing wrong or boring about building my turrets and trying to focus fire them to beat each level. I think its really fun, actually!
Besides, if I wanted to make a Tower Defense map that used more of the editor's engine, I wouldn't have dared to use this name because then it wouldn't really be [i]Turret[/i] Defense, would it? I don't think it would, personally.
You're completely correct that I did did not use this powerful engine to its fullest extent... but what if I did? I personally think that if I had done that, I would have made something very messy and unrecognizable... like when Hollywood makes a sequel to a movie or something based on a novel (or even worse, "a true story!") or whatever that ends up having hardly anything to do with the original, then justify it with the word "re-imagining!" or "reboot!".
I [b]hate[/b] that shit!
And I know that there are people out there who very much appreciate this kind of thing like I do, because the guy who tried to recreate Brood War in Warcraft 3 as a mod before SC2 was announced literally [b]gave[/b] me his old unit models and textures and shit that he made for the mod before it was scrapped when SC2 was announced back in May 2007. I used some of them in this map!
In fact, the very same guy, when he heard that my next effort was to recreate Sniper Paintball for SC2, which I finished last night actually, he just volunteered out of the blue to create the Brood War Flag unit for me right after I announced that I was doing it (which is necessary in order to call dibs on a map idea) on the website! I also used the original Ghost sound effects for the [url=http://www.teamliquid.net/forum/viewmessage.php?topic_id=126178]Sniper Paintball Bald +Locks[/url]Sniper Paintball Bald +Locks map.
PS: I swear I fixed that "kills too many units" spire thing! I've tested that out extensively over the past few days. It works for me in my tests and when I release it I still hear about it happening. UGH!
I will try with Revision 10 to include turret stacking and probes, but I will only make a new Revision if there are problems with the current one, such as multiple levels starting at the same time (which I hope I fixed with this latest revision 9)
http://www.sc2mapster.com/maps/turret-defense-2010-final/?page=3#c15
http://www.teamliquid.net/forum/viewmessage.php?topic_id=125636¤tpage=9#166
Pick a location and argue there, faggot. Stop copy/pasting, because you're wasting my time.
For the sake of consistency, I'll post my reply from TL on here too:
I really appreciate the commentary man.
I just disagree with you on all counts. I never had any intention going into making this map of using all (or even any!) of the new features in this editor. To be honest with you, I actually had SCMDraft2 open in another window the entire time that I was making this map so that I would be able to keep it as "true to scripture" as possible. I wrote this in the comments section of the sc2mapster page when someone else brought up the same point you're making now:
I think that that kind of sums up my feelings and intentions with making the map. Perhaps just Turrets and maybe a Photon Cannon is nowadays considered to be not enough, but as for me I very much appreciate the way things used to be. I think I'm just a rather traditional person who appreciates old things too much to bother trying to improve on it, that's all.
I'm like the kind of guy who appreciates SNES games just as much as XBOX360 games, if not more... or like the guy who plays Brood War and CounterStrike instead of Gears of War and HALO 3 or whatever it is nowadays that people play. I think that everyone in this community can at least empathize with me here on this.
In my mind, this map (or rather its predecessors at least) is the epitomy of Tower Defense. I find nothing wrong or boring about building my turrets and trying to focus fire them to beat each level. I think its really fun, actually!
Besides, if I wanted to make a Tower Defense map that used more of the editor's engine, I wouldn't have dared to use this name because then it wouldn't really be [i]Turret[/i] Defense, would it? I don't think it would, personally.
You're completely correct that I did did not use this powerful engine to its fullest extent... but what if I did? I personally think that if I had done that, I would have made something very messy and unrecognizable... like when Hollywood makes a sequel to a movie or something based on a novel (or even worse, "a true story!") or whatever that ends up having hardly anything to do with the original, then justify it with the word "re-imagining!" or "reboot!".
I [b]hate[/b] that shit!
And I know that there are people out there who very much appreciate this kind of thing like I do, because the guy who tried to recreate Brood War in Warcraft 3 as a mod before SC2 was announced literally [b]gave[/b] me his old unit models and textures and shit that he made for the mod before it was scrapped when SC2 was announced back in May 2007. I used some of them in this map!
In fact, the very same guy, when he heard that my next effort was to recreate Sniper Paintball for SC2, which I finished last night actually, he just volunteered out of the blue to create the Brood War Flag unit for me right after I announced that I was doing it (which is necessary in order to call dibs on a map idea) on the website! I also used the original Ghost sound effects for the [url=http://www.teamliquid.net/forum/viewmessage.php?topic_id=126178]Sniper Paintball Bald +Locks[/url]Sniper Paintball Bald +Locks map.
PS: I swear I fixed that "kills too many units" spire thing! I've tested that out extensively over the past few days. It works for me in my tests and when I release it I still hear about it happening. UGH!
I will try with Revision 10 to include turret stacking and probes, but I will only make a new Revision if there are problems with the current one, such as multiple levels starting at the same time (which I hope I fixed with this latest revision 9)
Based on the legendary map by Ghost[Yoon]!
Download: http://www.sc2mapster.com/maps/turret-defense-2010-final/
The TeamLiquid.net thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125636