Turret Defense 2010 -Final-

Level 1

Eureka!

Its done. I can't believe it...

After more than 24 hours of nothing but playtesting and making this map from scratch, I have finished it! Click the download link to get it!

I'd like to thank the following testers and friends who stuck with me from the beginning, all of whom are in the US gateway:

ShadowJutsu

Guz

ILoveZerg

Minus

ShadowClaime

Darius

Shizot

And also a big thank you to Blizzmod and PR team for giving me their Wraith and Valkyrie models to use as targets so that this map will be even more Brood War-esque than ever!

Sincerely, Galois.evariste@US

PS: This map is dedicated to the legendary Ghost[Yoon]

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  • Avatar of tgfrules tgfrules Dec 10, 2010 at 21:05 UTC - 0 likes

    I can't play the game either. I got 1$ to start with and 4 minerals. Can't build anything.

  • Avatar of poffik poffik Sep 12, 2010 at 16:58 UTC - 0 likes

    how's the 2011 going? ;)

  • Avatar of Galois1 Galois1 Sep 03, 2010 at 23:29 UTC - 0 likes

    fyi I'm going to start working on Turret Defense 2011. Fuck nethao

  • Avatar of manueltu manueltu Aug 13, 2010 at 03:34 UTC - 0 likes

    I have a problem, the attempt to build turrets, I can not because the price of the towers is 101 mine. please someone can help me I love this map

  • Avatar of kumorig kumorig Jun 05, 2010 at 17:00 UTC - 0 likes

    Played it through solo. Was fun. Keep it up. :)

    FYI: I completed it by placing 4 towers, after that I built only marines until I had 6 or so. Then saved up for the probe and from that point on only built photon cannons.

    The hardest waves were those where the marines couldn't keep up with the wave. (I remember mutalisks, but there were some more tricky wave).

    Needs a bit of balancing. Well, alot, to be frank.

    The last boss-wave, the mothership (the text says "wave 24: battlecruisers") is easily taken down by 3 single marines. From the drones-wave and onward all "ground" units have broken pathing, (as you alreay know).

    The marines and possibly the ghost are the only usable units because the stalker is so slow, and the hydralisk has slow attack speed and the attack animation makes it hard to move-attack-move-attack. So please improve the stalker and hydra. Maybe activate blink to make the stalker more useful.

    The ghost abilities are useless, you should remove them. Or maybe add lots of damage to snipe and add shields to some enemies. (So the EMP becomes useful).

    All in all, It wasn't too bad. I really don't get what people are yelling about. I'd love to see this map with more balancing. Thank you!

  • Avatar of Galois1 Galois1 May 27, 2010 at 03:40 UTC - 0 likes

    PS: The ground units being blocked by turrets is something new to this patch — that never happened before. I'd try to fix it, but since my map is not publishable because of some jerkoff named Serp, there's no point anymore because nobody will play it.

    I'm a sad god of phallic fertility right now.

    Last edited May 27, 2010 by Galois1
  • Avatar of Galois1 Galois1 May 26, 2010 at 19:37 UTC - 0 likes

    fyi I've been away since last Thursday night because I had to graduate from college, move back home, get situated, and get the internet turned on at the house. I have no idea about what was uploaded to Battle.net. My friend tells me that it peaked at #2 on the charts in the first few days. This made me VERY happy when I heard about it!

    I've uploaded Reviison 14 here now. The details are in the file page.

  • Avatar of Ferroquet Ferroquet May 26, 2010 at 10:53 UTC - 0 likes

    @ Zanez - for what it's worth, from what I've been reading on the pages of several maps, it looks like a lot of map publishers had problems with duplicate names after publishing was reactivated this week.

    @ Galois - are the units in the "flying melee unit" levels in the later stages of the game supposed to be blockable? In the game I played through to the end, they were getting completely blocked as if they had ground unit pathing. Since I can never tell with this map, I have to ask: is this an intended behaviour you're bringing over from the SC:BW map, or an unintended oversight?

    Also, is it possible to make the SCVs, shuttles, and special units take up 0 supply so the supply counter indicates exactly how many zerglings (i.e. cash) the player has? The number is there anyway, so it may as well mean something. Unless, of course, you're also bringing the supply counts over from SC:BW.

  • Avatar of Zanez Zanez May 24, 2010 at 03:14 UTC - 0 likes

    The version I saw uploaded to Battle.net said Turret Defense 2010: Playable This means that he changed from "Final" to "Playable". I found this interesting. Did the author actually take his criticism to heart?

  • Avatar of PhyzX21 PhyzX21 May 21, 2010 at 14:10 UTC - 0 likes

    So this version is the final version as in you wont be adding in new waves or other features? How much time have you spent making this map?

    Need suggestions for my SC2 Art of Defense map!
    http://www.sc2mapster.com/maps/sc2-aod/

Facts

Date created
May 16, 2010
Categories
Last update
May 26, 2010
Development stage
Mature
Language
  • enUS
License
All Rights Reserved
Downloads
9,674
Recent files

Authors