1) The way dialogs are anchored cuts leftpart for non-widescreen users.
2) Might be just me, but when guides disconnect from caster like this it feels super wonky. Also note how stat panel is cutoff (name,biological and detector are cut in half)
3) Militias would often not autoacquire my cleric after being attacked by him (they'd just stand there while I blast them from afar); In fact, as I played further - seems that nobody would attack me unless I purposely positioned myself in their vision (which seems to be around 5?).
4) Dialog cutoffs get annoying fast. Also, any way to skip market wait time once I have gotten all my stuffs purchased?
5) I've experienced lag every time I killed a wizard.
6) Once again shop image doesn't cover top part of terrain
7) Walking through ice
8) gg? I suppose I ought to check out how it plays in non-singleplayer, but those cut "..dventure" texts everywhere bother me to no end. So maybe next time ;0
Edit:
Bonus: Runes image is too shy - hides behind the clock
1) The way dialogs are anchored cuts leftpart for non-widescreen users.
2) Might be just me, but when guides disconnect from caster like this it feels super wonky. Also note how stat panel is cutoff (name,biological and detector are cut in half)
3) Militias would often not autoacquire my cleric after being attacked by him (they'd just stand there while I blast them from afar); In fact, as I played further - seems that nobody would attack me unless I purposely positioned myself in their vision (which seems to be around 5?).
4) Dialog cutoffs get annoying fast. Also, any way to skip market wait time once I have gotten all my stuffs purchased?
5) I've experienced lag every time I killed a wizard.
6) Once again shop image doesn't cover top part of terrain
7) Walking through ice
8)
gg? I suppose I ought to check out how it plays in non-singleplayer, but those cut "..dventure" texts everywhere bother me to no end. So maybe next time ;0Edit:
Bonus: Runes image is too shy - hides behind the clock