Vs mode on a game like this would have to ... score based.... accuracy / kills = score IMO since it appears that the levels would be time based....
accuracy / kills would suck. I like to shoot like a mad man:D
I dont think it should be score based, my idea would probably work too. You have to protect the convoy. Every time you kill a unit the zombies spawned on the other side will spawn with one more hp for example, it would be really like who can survive longer with a little twist. If you do it with accuracy than noobs in your team would be real pain.
@SouLCarveRR: Go its not a bad thing that it looks serious.D (or I would call it awesome)
Score would really make it awesome. (it would be like one of the call of duty 4's level)
And zombies would be awesome too. Zombies is always a nice thing in fun maps like this.D
Also I think any kind of player versus player mode is more replayable then a coop.
Player versus player mode could be similar to the map rabbits and sheep in w3, where if you killed a unit than 2 spawned at the other team. (to prevent a lag here, you could make stronger units to spawn instead of 2)
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accuracy / kills would suck. I like to shoot like a mad man:D
I dont think it should be score based, my idea would probably work too. You have to protect the convoy. Every time you kill a unit the zombies spawned on the other side will spawn with one more hp for example, it would be really like who can survive longer with a little twist. If you do it with accuracy than noobs in your team would be real pain.
@SouLCarveRR: Go its not a bad thing that it looks serious.D (or I would call it awesome)
Score would really make it awesome. (it would be like one of the call of duty 4's level)
And zombies would be awesome too. Zombies is always a nice thing in fun maps like this.D
Also I think any kind of player versus player mode is more replayable then a coop.
Player versus player mode could be similar to the map rabbits and sheep in w3, where if you killed a unit than 2 spawned at the other team. (to prevent a lag here, you could make stronger units to spawn instead of 2)