Looking better and better every update. Glad to see you guys sticking it out. I'm still devoting time to learning Aithandrs tutorial. Once I get things down better I'd be willing to join in and assist with some assets.
Ah, I thought those ones were yours for some reason. Question still stands though. How are they planning to create the remaining models in a timely manner?
Other than the structures, do you guys have any unit models that aren't by Triceron, Zolden, or Taylormouse? Because I can see it falling short here. It's no joke to create the sheer amount of assets for a mod like this. We're talking many many months to years of work. Once ahtiandr releases his tutorial I plan on doing some upgrades to WoW models and some custom ones.
Also the other point brought up about map size is important. Keeping the dependencies at a reasonable size is crucial to success. WAH was terrible in that regard. SC2 players aren't going to want to spend 2 hours downloading.
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@ArcaneDurandel: Go
Looking better and better every update. Glad to see you guys sticking it out. I'm still devoting time to learning Aithandrs tutorial. Once I get things down better I'd be willing to join in and assist with some assets.
Ah, I thought those ones were yours for some reason. Question still stands though. How are they planning to create the remaining models in a timely manner?
@wargirlwargirl: Go
Other than the structures, do you guys have any unit models that aren't by Triceron, Zolden, or Taylormouse? Because I can see it falling short here. It's no joke to create the sheer amount of assets for a mod like this. We're talking many many months to years of work. Once ahtiandr releases his tutorial I plan on doing some upgrades to WoW models and some custom ones.
Also the other point brought up about map size is important. Keeping the dependencies at a reasonable size is crucial to success. WAH was terrible in that regard. SC2 players aren't going to want to spend 2 hours downloading.