Thank you for trying to pick your own brain and ours in the process... and in "public".. quite a thrill.
I mainly agree, just disagree that there is a finite number of ways to build (entertain with) a map... jumping in blindly could work (long and hard that's all) ... the journey is often more useful than the goal, the heading more pure then the arrival... oh and I must insist on adding: you have to LOVE the game (in this case the editor).
Can I ask ? if you should re interview regularly (once a trimester), so that the answers could be edited to the interviewed's current state of mind (reask core questions and vary the others with new ones ...get extra people to answer ...) ... If you do I call shotgun with this:
"Do you think a mapmaker should be a gamer, how much does one influence the other... ?
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Thank you for trying to pick your own brain and ours in the process... and in "public".. quite a thrill.
I mainly agree, just disagree that there is a finite number of ways to build (entertain with) a map... jumping in blindly could work (long and hard that's all) ... the journey is often more useful than the goal, the heading more pure then the arrival... oh and I must insist on adding: you have to LOVE the game (in this case the editor).
Can I ask ? if you should re interview regularly (once a trimester), so that the answers could be edited to the interviewed's current state of mind (reask core questions and vary the others with new ones ...get extra people to answer ...) ... If you do I call shotgun with this: "Do you think a mapmaker should be a gamer, how much does one influence the other... ?