Well, when i was young and foolish i was all in data but now i using data only for making build blocks and triggers for everything else, even for actor work. For example take look in this map, you can't do something like this in data. This was my boss sketch for my map (those triggers are awfull but they do the job, anyway i was learning actor messages in this map) you can test few abils by pressing "F" key and "I" key for impale ability. After pressing "F" you can move the ultralisk around and see how this works, dont know why but i like it :). If youre fine with my approach i might be able to help you with something but i'm rly lacking time lately :> Anyway chek my map by pressing "F"
Good job, i'm rly interested and will check this thread over time. :)
Have a few questions:
Are you making item stats randomization or using presets for items?
How do you plan to increase replayability of your map, random spawns, event system like mob ambush or whatever, traps? (you mentioned events for every game does it mean that current objectives will be generated randomly?)
Do you plan creep AI like different boss behaviour, kiting (for example i'm kinda making rpg too(very slowly), but in sc2 setting and there is a big problem if players has no ranged heroes, you basicaly just wont survive :))?
Kewl man, when you'll invite me to play it ? :) desert looks kull
Well, when i was young and foolish i was all in data but now i using data only for making build blocks and triggers for everything else, even for actor work. For example take look in this map, you can't do something like this in data. This was my boss sketch for my map (those triggers are awfull but they do the job, anyway i was learning actor messages in this map) you can test few abils by pressing "F" key and "I" key for impale ability. After pressing "F" you can move the ultralisk around and see how this works, dont know why but i like it :). If youre fine with my approach i might be able to help you with something but i'm rly lacking time lately :> Anyway chek my map by pressing "F"
yeah, and check your email
Good job, i'm rly interested and will check this thread over time. :)
Have a few questions:
Are you making item stats randomization or using presets for items?
How do you plan to increase replayability of your map, random spawns, event system like mob ambush or whatever, traps? (you mentioned events for every game does it mean that current objectives will be generated randomly?)
Do you plan creep AI like different boss behaviour, kiting (for example i'm kinda making rpg too(very slowly), but in sc2 setting and there is a big problem if players has no ranged heroes, you basicaly just wont survive :))?