There is a lot of new stuff in the new version. The svc inside your machine idea is very original. However you lose a lot of time to upgrade and build new weapons this way. You should improve this so you can purchase and upgrade weaphons faster while in combat.
I'll keep playing this new version. I feel there's still lots of thinks I haven't tried out yet.
This map is the only one I currently play on BattleNet. The Unreal like gameplay makes this map unique. And what I used to love about this map was your incessant development. Every 3-4 days there was a new version out with bugfixes and new features. ... Definitely I won't call this an experiment.
Hope you get back on this project soon. Good luck.
I have found a bug in the beta version: When you conquer the last node, the one in the front of the enemy base, and then you push to enter to the enemy base, the death enemies will respawn at your back, in front of the previous node.
I have tried the new beta version. It's very impressive and I mostly like it. But there are some things I think that could be improved:
- Landing Towers are placed too near between each other. You should place them on the oposite side of the base. Maybe you could place them in the other opposite corners. This will encourage players to gain both entrances.
- There are too many things to buy inside bases. You can't buy everything. So enemies can use your not bought turrets to conquer your base.
- Bases are too big and too plain.You should add some obstacles to make gameplay more strategic.
- The big turret at the center of the bases is placed too far away from the entrances. It doesn't worth it to buy both small and the big turrets, because big turret won't attack until the small ones are destroyed. I would replace the big turret with something different, like some small spawn tower.
- The map is so big. You should add some kind of teleportation system between bases.
Eiviyn seems to be working on voidcraft.
I also played Catalyst when the bugged popularity system. It was awesome to play a full match in the 5v5 version.
There is a lot of new stuff in the new version. The svc inside your machine idea is very original. However you lose a lot of time to upgrade and build new weapons this way. You should improve this so you can purchase and upgrade weaphons faster while in combat.
I'll keep playing this new version. I feel there's still lots of thinks I haven't tried out yet.
Thats really bad news.
This map is the only one I currently play on BattleNet. The Unreal like gameplay makes this map unique. And what I used to love about this map was your incessant development. Every 3-4 days there was a new version out with bugfixes and new features. ... Definitely I won't call this an experiment.
Hope you get back on this project soon. Good luck.
I have found a bug in the beta version: When you conquer the last node, the one in the front of the enemy base, and then you push to enter to the enemy base, the death enemies will respawn at your back, in front of the previous node.
I have tried the new beta version. It's very impressive and I mostly like it. But there are some things I think that could be improved:
- Landing Towers are placed too near between each other. You should place them on the oposite side of the base. Maybe you could place them in the other opposite corners. This will encourage players to gain both entrances.
- There are too many things to buy inside bases. You can't buy everything. So enemies can use your not bought turrets to conquer your base.
- Bases are too big and too plain.You should add some obstacles to make gameplay more strategic.
- The big turret at the center of the bases is placed too far away from the entrances. It doesn't worth it to buy both small and the big turrets, because big turret won't attack until the small ones are destroyed. I would replace the big turret with something different, like some small spawn tower.
- The map is so big. You should add some kind of teleportation system between bases.
Anyway, Good job!!