Mmm, perhaps I'm being stupid - but it is 3:13am. Anyway, the civ models you provided only walk and attack in game. Death animations revert back to the base unit/actor (possibly a field I need to fix). Do they have run animations? And, if so, could you point me to a tutorial explaining how to utilise them as well as how to apply the textures to the models.
(feel so goddamn nooby. Haven't touched the editor for about 3 months)
Might have to postpone the development / take a crash course in refreshing my data editing.
edit: regarding textures... just remembered.. actor event>actor creation>set texture? Or something along those lines?
As great as this is, Zolden, it would appear that many of the models are lacking animations? Or perhaps my m3 import/exporter is failing to properly translate them? If I remember correctly I'm using NiNtox's one that has been around since the beta of SC2.
Edit: on further investigation, some of the models do infact have the m3 - sequences (walk, stand, run, attack01 etc), however, when loaded and played (through 3DSMax) either nothing happens, or the character vibrates strangely.
And, on a side note, if I were to re-animate these models (they are great), I would need to re-texture them to incorporate player colours. Is there a specific colour which SC2 translates into player colours? Or a mask/emissive map I need to create?
Hey, I'm working on a turn based combat map and desperately require 'medieval' (think World of Warcraft / Warcraft 3) themed units. I was very upset to browse the Assets section and only find one suitable Footman model (thanks to http://www.sc2mapster.com/profiles/Triceron/ Triceron).
All models require attack, walk, run and death animations. If they require otherwise, I will specify so.
In order of most needed:
Archer - pretty self explanatory. Will require two attack animations (both ranged)
Templar - heavily armoured swordsman
Knight - heavily armoured swordsman on a horse.
Crossbowman - pretty self explanatory, slightly heavily armoured, two attack animations (melee and ranged)
Skirmisher - Something like the Colonist.m3 with a slingshot attacking animation.
Warrior - Something like the Colonist.m3 with maybe an axe or spear attack animation.
Cleric - Something like the Colonist.m3 except wearing white robes with a heal animation.
Mage - Above, but perhaps Red or Black robes with two spell casting animations (one of which is channelled)
Thief - Something like the Colonist.m3 however, maybe with a cape and a crouched/sneaky walk animation.
Assassin - As above with sneak animation, with a melee and a ranged attack (either throwing knife or shortbow)
Flying Machine - Think along the lines of Warcraft 3 Gyrocopter.
Griffon Rider - As above, except the lines of a Griffon Rider? :p
Okay, so now you know what I want. I am fully capable of modelling, animating and texturing these models myself, except time constraints don't allow me to create the map (which is my passion), alongside my 3d work (my career and job).
If anyone can point me to such assets which already exist and are freely available or a way to contact their creator, that would be equally amazing. At the very least I require the model and animation, I can texture them with place-holders diffuse + normals while the map enters public testing during which time I can perfect the textures and finalise the map.
Of course, full credit where any credit is due. I understand this is quite a big ask, but really? The assets contained almost nothing I required.. and medieval is quite a 'broad' subject...
Thanks.
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@Triceron: Go
Thanks Triceron. I was at home visiting the parents - back at my flat now so can look more into the actor/model relationships.
@Zolden: Go
Mmm, perhaps I'm being stupid - but it is 3:13am. Anyway, the civ models you provided only walk and attack in game. Death animations revert back to the base unit/actor (possibly a field I need to fix). Do they have run animations? And, if so, could you point me to a tutorial explaining how to utilise them as well as how to apply the textures to the models.
(feel so goddamn nooby. Haven't touched the editor for about 3 months)
Might have to postpone the development / take a crash course in refreshing my data editing. edit: regarding textures... just remembered.. actor event>actor creation>set texture? Or something along those lines?
@Zolden: Go
As great as this is, Zolden, it would appear that many of the models are lacking animations? Or perhaps my m3 import/exporter is failing to properly translate them? If I remember correctly I'm using NiNtox's one that has been around since the beta of SC2.
Edit: on further investigation, some of the models do infact have the m3 - sequences (walk, stand, run, attack01 etc), however, when loaded and played (through 3DSMax) either nothing happens, or the character vibrates strangely.
And, on a side note, if I were to re-animate these models (they are great), I would need to re-texture them to incorporate player colours. Is there a specific colour which SC2 translates into player colours? Or a mask/emissive map I need to create?
Hey, I'm working on a turn based combat map and desperately require 'medieval' (think World of Warcraft / Warcraft 3) themed units. I was very upset to browse the Assets section and only find one suitable Footman model (thanks to http://www.sc2mapster.com/profiles/Triceron/ Triceron).
All models require attack, walk, run and death animations. If they require otherwise, I will specify so.
In order of most needed: Archer - pretty self explanatory. Will require two attack animations (both ranged) Templar - heavily armoured swordsman Knight - heavily armoured swordsman on a horse. Crossbowman - pretty self explanatory, slightly heavily armoured, two attack animations (melee and ranged) Skirmisher - Something like the Colonist.m3 with a slingshot attacking animation. Warrior - Something like the Colonist.m3 with maybe an axe or spear attack animation. Cleric - Something like the Colonist.m3 except wearing white robes with a heal animation. Mage - Above, but perhaps Red or Black robes with two spell casting animations (one of which is channelled) Thief - Something like the Colonist.m3 however, maybe with a cape and a crouched/sneaky walk animation. Assassin - As above with sneak animation, with a melee and a ranged attack (either throwing knife or shortbow) Flying Machine - Think along the lines of Warcraft 3 Gyrocopter. Griffon Rider - As above, except the lines of a Griffon Rider? :p
Okay, so now you know what I want. I am fully capable of modelling, animating and texturing these models myself, except time constraints don't allow me to create the map (which is my passion), alongside my 3d work (my career and job).
If anyone can point me to such assets which already exist and are freely available or a way to contact their creator, that would be equally amazing. At the very least I require the model and animation, I can texture them with place-holders diffuse + normals while the map enters public testing during which time I can perfect the textures and finalise the map.
Of course, full credit where any credit is due. I understand this is quite a big ask, but really? The assets contained almost nothing I required.. and medieval is quite a 'broad' subject...
Thanks.