Found out how to attach other unit's parts to my unit by going to modify and clicking editable mesh and attaching the part however, now after I save the unit that retained animations and rigging it is invisible ingame. Nothing shows up the unit is gone even though everything worked in 3DSMAX. Is there a special way to export the M3? Maybe something with converting the editable mesh back to whatever it was?
I added armor from one zealot to another and now the zealot is no longer attached to the bones and doesn't animate. Is there a way to add parts of other unit models to a model without having to re-rig it? Is there a way to delete say his arm without having to re-rig the whole thing? This would make my life sooo much easier.
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Found out how to attach other unit's parts to my unit by going to modify and clicking editable mesh and attaching the part however, now after I save the unit that retained animations and rigging it is invisible ingame. Nothing shows up the unit is gone even though everything worked in 3DSMAX. Is there a special way to export the M3? Maybe something with converting the editable mesh back to whatever it was?
I added armor from one zealot to another and now the zealot is no longer attached to the bones and doesn't animate. Is there a way to add parts of other unit models to a model without having to re-rig it? Is there a way to delete say his arm without having to re-rig the whole thing? This would make my life sooo much easier.