I've not installed Python before and I use 3.2.3 version with win 7 Home Premium x64 bit. I noticed not only m3ToXML but also xmlToM3 shows the same error and no matter what paths and locations I use.. I would've done it ages ago if this was the case but since it will take so much time to convert 2 files to xml then to m3 after I modify them, I will have to look for other ways.
This script clearly isn't set right because I do not have problems with anything else running fine so my PC being a mess - there is no such thing
Generally I would appreciate if someone did this 2-3 minute job for me to convert to XML and after I modify the texture names - back to M3 because I can't continue working on the model if I cannot use the textures..
The folder is there yes.. did it. XML scripts do not appear anywhere in the list of Add-Ons. The only ones in the list are Blizzard M3 Import that doesn't work anymore and the newer Import and Export that imports a model without textures. So I can't run the scrips from Blender.
Ok nevermind Blender deleted it. I installed Python 3 for X64 - I did the command from CMD like C:\UserName\Desktop\from Where The M3toXML is located>m3ToXml.m3 (the location where the M3 is aka on Desktop)
And still I don't see an XML anywhere... It created some folder in the folder where the script is:
Ok since I have no other choice atm and for hours I couldn't do, how do I use that repositionary in Blender? If I clicked install on your two XML<->M3 scripts to install all they do is appear on the Roaming\Blender Foundation\Scripts\Addons\ folder and in Add-oNs list in blender - No such Addon in the list. Only see some Import-Export Blizzard M3 among the list of Add-Ons not any XML ones.
In Python console? What commands? I dont think am doing anything when it cannot even recognize there is such script. Also what do you mean by 'Clone the repositionary' copy+paste?
Is there a way we can get some simple EXE application to change the textures of M3 using your M3 to XML coding then converting backto M3? Like Warcraft 3 had a simple tool called MDX Pather where you open the model and change the texture names. I mean not everone wants to install Python and let's say the solution is using the Blender zip version that supports python - this Blender is so annoyingly a mess if you're used to Milkshape/3ds max older which were similar in look, that I'm not gonna use it in a million years. 3ds max is way more easier to do anything but using a whole program to rename textures ... n/c
Anyway how do I use the script with Blender to convert to XML? What command, the same won't work? If I pasted the M3toXml code in Text Editor and Run Script it gives me an error, so from Python Console idk how to make it work as I am not sure the script is even installed although I click 'Install Add-On' for the M3 to XML and vice-versa
Not everyone is a coder who understands python and what not... hope the day will come when there will be user-made tools (applications not codes or plugins for 3dsmax/blender) because this is what makes the modelling experience so horrible compared to that of war3 - the lack of tools, you need to have 3ds max, blender, python just to do a simple texture rename within the model damn it..
The problem isn't buying the product.One could get it 'by other means' lol. The problem is some of us want to just to convert to sc2 models, which requires assigning and giving them the additional textures and of course pretty much what the M3 export plugin has. And for just converting while using another modelling program such as Milkshape or Blender, having to install a large program just for conversion seems not right. I can't work with Blender but it was OK to use it even as a conversion tool, as it is only 100MB and you can unzip it, no install. But there is no M3 export for blender.
One has the source code of M3 export plugin of 3ds max, cant a tool that opens obj or other model files and export to M3, assign textures and that's all - be made as a stand-alone tool out of that plugin? Even without animations, for a starter until at later phase that is also made.
If someone could make a Stand-Alone tool for exporting to M3 and setting the Diffuse/ Emissive/ Normal/ Specular textures like a stand-alone tool of the M3 plugin of 3ds max, that would be great. A tool with just two functions,
1) set/browse DDS file for each texture type
2) export to m3
It doesnt need interface, preview, something as basic as this that imports OBJ or other model types and exports to M3 and sets the type of textures would make very useful for anyone who wants to use his own model from anywhere.
I don't get it... there has been a program made that uses M3 like M3 Viewer that converts to obj. Can't we just get a tool that can set the textures of the model and export to M3? Something like Magos War3 model editor even if with assigning textures and exporting to M3 only? It doesn't even have to be Blender.. so far the only way to ever convert to M3 is 3ds max and installing GBs just for this, if you dont use it for modelling is... retarded. And to OP there are other ways to use 3ds max you know, but it's not worth it for using it just an exporter too. One year passed and no1 made some simple tool to assign textures and export to M3 .. :|
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@println: Go
I've not installed Python before and I use 3.2.3 version with win 7 Home Premium x64 bit. I noticed not only m3ToXML but also xmlToM3 shows the same error and no matter what paths and locations I use.. I would've done it ages ago if this was the case but since it will take so much time to convert 2 files to xml then to m3 after I modify them, I will have to look for other ways.
This script clearly isn't set right because I do not have problems with anything else running fine so my PC being a mess - there is no such thing
@println: Go
Generally I would appreciate if someone did this 2-3 minute job for me to convert to XML and after I modify the texture names - back to M3 because I can't continue working on the model if I cannot use the textures..
@println: Go
The folder is there yes.. did it. XML scripts do not appear anywhere in the list of Add-Ons. The only ones in the list are Blizzard M3 Import that doesn't work anymore and the newer Import and Export that imports a model without textures. So I can't run the scrips from Blender.
Ok nevermind Blender deleted it. I installed Python 3 for X64 - I did the command from CMD like C:\UserName\Desktop\from Where The M3toXML is located>m3ToXml.m3 (the location where the M3 is aka on Desktop)
And still I don't see an XML anywhere... It created some folder in the folder where the script is:
_pycache_
generateM3Library.cpython-32.pyc
m3.cpython-32.pyc
ok where is the XML?
@println: Go
Ok since I have no other choice atm and for hours I couldn't do, how do I use that repositionary in Blender? If I clicked install on your two XML<->M3 scripts to install all they do is appear on the Roaming\Blender Foundation\Scripts\Addons\ folder and in Add-oNs list in blender - No such Addon in the list. Only see some Import-Export Blizzard M3 among the list of Add-Ons not any XML ones.
In Python console? What commands? I dont think am doing anything when it cannot even recognize there is such script. Also what do you mean by 'Clone the repositionary' copy+paste?
@println: Go
Is there a way we can get some simple EXE application to change the textures of M3 using your M3 to XML coding then converting backto M3? Like Warcraft 3 had a simple tool called MDX Pather where you open the model and change the texture names. I mean not everone wants to install Python and let's say the solution is using the Blender zip version that supports python - this Blender is so annoyingly a mess if you're used to Milkshape/3ds max older which were similar in look, that I'm not gonna use it in a million years. 3ds max is way more easier to do anything but using a whole program to rename textures ... n/c
Anyway how do I use the script with Blender to convert to XML? What command, the same won't work? If I pasted the M3toXml code in Text Editor and Run Script it gives me an error, so from Python Console idk how to make it work as I am not sure the script is even installed although I click 'Install Add-On' for the M3 to XML and vice-versa
Not everyone is a coder who understands python and what not... hope the day will come when there will be user-made tools (applications not codes or plugins for 3dsmax/blender) because this is what makes the modelling experience so horrible compared to that of war3 - the lack of tools, you need to have 3ds max, blender, python just to do a simple texture rename within the model damn it..
The problem isn't buying the product.One could get it 'by other means' lol. The problem is some of us want to just to convert to sc2 models, which requires assigning and giving them the additional textures and of course pretty much what the M3 export plugin has. And for just converting while using another modelling program such as Milkshape or Blender, having to install a large program just for conversion seems not right. I can't work with Blender but it was OK to use it even as a conversion tool, as it is only 100MB and you can unzip it, no install. But there is no M3 export for blender.
One has the source code of M3 export plugin of 3ds max, cant a tool that opens obj or other model files and export to M3, assign textures and that's all - be made as a stand-alone tool out of that plugin? Even without animations, for a starter until at later phase that is also made.
If someone could make a Stand-Alone tool for exporting to M3 and setting the Diffuse/ Emissive/ Normal/ Specular textures like a stand-alone tool of the M3 plugin of 3ds max, that would be great. A tool with just two functions,
1) set/browse DDS file for each texture type
2) export to m3
It doesnt need interface, preview, something as basic as this that imports OBJ or other model types and exports to M3 and sets the type of textures would make very useful for anyone who wants to use his own model from anywhere.
I don't get it... there has been a program made that uses M3 like M3 Viewer that converts to obj. Can't we just get a tool that can set the textures of the model and export to M3? Something like Magos War3 model editor even if with assigning textures and exporting to M3 only? It doesn't even have to be Blender.. so far the only way to ever convert to M3 is 3ds max and installing GBs just for this, if you dont use it for modelling is... retarded. And to OP there are other ways to use 3ds max you know, but it's not worth it for using it just an exporter too. One year passed and no1 made some simple tool to assign textures and export to M3 .. :|