I think you have got a bug when you use exclusive heroes that are not randomly assigned ...
You don't set the already picked heroes to unavaliable ... so some people can have the same hero
This should fix the problem:
where you say in the comment:
"If exclusive - sets picked hero, removes hero model from game and removes variable from array"
add this action
Variable - Set libCHS - Unavailable Hero[libCHS - Currently Looking At[Player Number]] = true
ATTACHMENTS
Bugfix.png
Rollback Post to RevisionRollBack
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@SweetZombieJesus: Go
yeah didn't really look into that code but worked for me (fixed it in my version anyways) ... thanks by the way for the great selector :)
I think you have got a bug when you use exclusive heroes that are not randomly assigned ... You don't set the already picked heroes to unavaliable ... so some people can have the same hero This should fix the problem: where you say in the comment:
"If exclusive - sets picked hero, removes hero model from game and removes variable from array" add this action
Variable - Set libCHS - Unavailable Hero[libCHS - Currently Looking At[Player Number]] = true