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    posted a message on [Contest] Share Your Blizzard Custom Submissions

    Left 4 Zerg

    I know it's a bit late but i was kinda busy so i didn't have the time to create a video of my map:

    name: Left 4 Zerg (very creative isn't it)

    Genre: something like survival

    What makes our game different from others: Unlike any other survivalmap in our map the zombie/zerg - horde is controlled by another player.

    Short preview (multiplayer game with basic explanation and some background info):

    Embed Removed: https://www.youtube.com/v/DhyZMXBVru4?fs=1

    long preview (with concept explanation and theory)

    Embed Removed: https://www.youtube.com/v/VRVIpTuQmKM?fs=1

    Creators: Andreas Metz (Squirrel) and Alexander Grenus (Daishi)

    Posted in: Project Workplace
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    posted a message on Disable Mouseclick -> movement possible?

    Thanks i'll try that as soon as i've got the time :)

    Posted in: Triggers
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    posted a message on [Library] Hero Selection v3.0.1 Final

    @SweetZombieJesus: Go

    yeah didn't really look into that code but worked for me (fixed it in my version anyways) ... thanks by the way for the great selector :)

    Posted in: Trigger Libraries & Scripts
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    posted a message on [Library] Hero Selection v3.0.1 Final

    I think you have got a bug when you use exclusive heroes that are not randomly assigned ... You don't set the already picked heroes to unavaliable ... so some people can have the same hero This should fix the problem: where you say in the comment:

    "If exclusive - sets picked hero, removes hero model from game and removes variable from array" add this action

    Variable - Set libCHS - Unavailable Hero[libCHS - Currently Looking At[Player Number]] = true

    Posted in: Trigger Libraries & Scripts
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    posted a message on Disable Mouseclick -> movement possible?

    Hi there

    I've got the problem that i have a WASD movement and i want to deactivate click movement, so the player can only move his unit with WASD. Problem is that i need the unit to be still able to click - attack units ... does anybody know a simple way to do this?

    All i could figure out is to complete cut the player off from the unit and make triggers for every action the unit can do and for every shortcut but thats pretty much work cause I'd have to do this for each of my units.

    So plx SC2Mapster help me pimpin' my map

    Posted in: Triggers
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