ah thanks that worked, just figuerd it out myslef and wanted to inform others with the same problem.
in my map it now looks like that
Unit - Create 25 Wave Types[Current Wave Number] for player 10 at (Center of Spawn 001) facing 270.0 degrees (No Options)
General - Wait 0.5 Real Time seconds
Unit - Order all units in (Last created units) to ( Move targeting (Center of Top)) (Replace Existing Orders)
Unit - Order all units in (Last created units) to ( Move targeting (Center of Failzone)) (After Existing Orders)
I want to add waypoints for the creeps in my TD so they rather move sorted along the path than kissing the edges of their path.
But when I do so some of the units just stop moving when entering the waypoint (it's actually a zone). I tried some different approaches like giving every second all units who ever entered the wayzone a move order to their next destination, but that didn't worked. Also it doesn't seems to matter how big I make the wayzones. In wc3 it worked with a simple
ah thanks that worked, just figuerd it out myslef and wanted to inform others with the same problem.
in my map it now looks like that
Unit - Create 25 Wave Types[Current Wave Number] for player 10 at (Center of Spawn 001) facing 270.0 degrees (No Options)
General - Wait 0.5 Real Time seconds
Unit - Order all units in (Last created units) to ( Move targeting (Center of Top)) (Replace Existing Orders)
Unit - Order all units in (Last created units) to ( Move targeting (Center of Failzone)) (After Existing Orders)
I want to add waypoints for the creeps in my TD so they rather move sorted along the path than kissing the edges of their path.
But when I do so some of the units just stop moving when entering the waypoint (it's actually a zone). I tried some different approaches like giving every second all units who ever entered the wayzone a move order to their next destination, but that didn't worked. Also it doesn't seems to matter how big I make the wayzones. In wc3 it worked with a simple