I want to add waypoints for the creeps in my TD so they rather move sorted along the path than kissing the edges of their path.
But when I do so some of the units just stop moving when entering the waypoint (it's actually a zone). I tried some different approaches like giving every second all units who ever entered the wayzone a move order to their next destination, but that didn't worked. Also it doesn't seems to matter how big I make the wayzones. In wc3 it worked with a simple
Just create a trigger with the Event being 'unit enters <spawn region>', and issue orders to the triggering unit ordering it to move to the center of each of your path regions, in order, using 'After current orders' rather than 'Replacing current orders'.
ah thanks that worked, just figuerd it out myslef and wanted to inform others with the same problem.
in my map it now looks like that
Unit - Create 25 Wave Types[Current Wave Number] for player 10 at (Center of Spawn 001) facing 270.0 degrees (No Options)
General - Wait 0.5 Real Time seconds
Unit - Order all units in (Last created units) to ( Move targeting (Center of Top)) (Replace Existing Orders)
Unit - Order all units in (Last created units) to ( Move targeting (Center of Failzone)) (After Existing Orders)
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I want to add waypoints for the creeps in my TD so they rather move sorted along the path than kissing the edges of their path.
But when I do so some of the units just stop moving when entering the waypoint (it's actually a zone). I tried some different approaches like giving every second all units who ever entered the wayzone a move order to their next destination, but that didn't worked. Also it doesn't seems to matter how big I make the wayzones. In wc3 it worked with a simple
De ja vu..
Just create a trigger with the Event being 'unit enters <spawn region>', and issue orders to the triggering unit ordering it to move to the center of each of your path regions, in order, using 'After current orders' rather than 'Replacing current orders'.
ah thanks that worked, just figuerd it out myslef and wanted to inform others with the same problem.
in my map it now looks like that
Unit - Create 25 Wave Types[Current Wave Number] for player 10 at (Center of Spawn 001) facing 270.0 degrees (No Options)
General - Wait 0.5 Real Time seconds
Unit - Order all units in (Last created units) to ( Move targeting (Center of Top)) (Replace Existing Orders)
Unit - Order all units in (Last created units) to ( Move targeting (Center of Failzone)) (After Existing Orders)