I don't think I got any issues with that one. Maybe except for:
Temple Stone Inlay looks weird on metallic space platform. Same goes with destructible debris. They look lame on that alien-themed texture (you can fix it with clever terraining).
Terain is as bland as everyone say it is. But it might be good enough for the screen.
Good progress, feels so much better than 1st version :D
Might even be good enough to be final.
Heh, we're all here just expressing opinions on what we think, what do you yourself think about your load screen? My benchmark for "good enough" is pretty high, and I myself have no experience with loading screens, so don't treat my opinion as ultimate truth :D. This tread need someone to counter-balance my negativity =P
Take a look at scorpSC2s loading screen. It's probably good enough, but if he asked to rate it I would still nitpick that that art piece is one of those that I feel like I've seen thousands of times and that I feel slightly annoyed by "T" which look like plus signs, or that medievalish WarCraft font for logo feels weird next to hi-def sci-fi image. But he's damn right about colors.
Ooookay. Your terrain now looks like a burn victim. Right sides dominant color is gray which is pretty neutral, but left side is a mess of white-metallic-lines-ornaments-stuff. It feels damn terrible >.<
Your previous screen was done right, on the top there was a logo, left +middle was occupied by sun (even though I didn't like it), right side had tutorial and most of other free space was map image for players to explore. Now, top feels damn empty, it would be fine if not for big middle letters that are really overwhelming. I don't think they're pretty, and claiming that it's a custom game for ladder players... meh. I see that you felt that left side was lacking, but filling it with huge letters isn't the answer. Will logo at top, tutorial in the middle look/feel bad?
And again, do some texture plays, look at blizzards maps, maybe ask for help/guidance in terain forum, don't just fill one part of map with one texture, other part in second texture, it looks underwhelming, especially since you said "ladder players" and all ladder maps are pretty.
+3 for elegant and simple gameplay overview;
+1 for not having your name on loading screen;
+1 for cool use of borders and brand;
+2 for familirizning with terrain;
+1 for style. You're heading in right direction;
-1 for sun background which grabs my attention way too much (It's my personal preference but I just like castanar or regular space backgrounds more);
-1 for uninspired terrain, it's blandness doesn't make me want to experience this map;
-1 for feeling of emptyness. Empty terrain, empty background, only attention grabber is the sun. Maybe I'd be more relieved with darker background and some rocks floating in space. Maybe if terrain had some slight decorations (texture play/doodads) I'd be more happier;
+1 for having new awesome avatar.
Thus, my personal impression of this loading screen is 6/10 (which is a huge step up from 1st version which was "I don't even want to rate it" :D)
Yeah.. too many random pictures. Looking at this screen isn't helpful to player and it gives impression of a random low quality map. The picture itself feels like an obligatory work done in 30 min and does nothing other than throwing lots of random colors at me leaving me confused and little bit annoyed.
Make loading screen useful, give me somewhere to stare at while map loads. Perhaps some black area on the left of screen with a few sentences explaining general gameplay and a few cuts of said gameplay one the right. Something to familiarize player with your map before it even starts. One - two sentences isn't much so players probably won't skip the text.
I'd probably even go as far as to say that I'd prefer default Blizzards loading screens or art pieces to this because they usually have theme, style and color consistency. They're pleasant to look at.
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@Swagblanket: Go
I don't think I got any issues with that one. Maybe except for:
Good progress, feels so much better than 1st version :D
Might even be good enough to be final.
@Swagblanket: Go
Heh, we're all here just expressing opinions on what we think, what do you yourself think about your load screen? My benchmark for "good enough" is pretty high, and I myself have no experience with loading screens, so don't treat my opinion as ultimate truth :D. This tread need someone to counter-balance my negativity =P
Take a look at scorpSC2s loading screen. It's probably good enough, but if he asked to rate it I would still nitpick that that art piece is one of those that I feel like I've seen thousands of times and that I feel slightly annoyed by "T" which look like plus signs, or that medievalish WarCraft font for logo feels weird next to hi-def sci-fi image. But he's damn right about colors.
@Swagblanket: Go
Ooookay. Your terrain now looks like a burn victim. Right sides dominant color is gray which is pretty neutral, but left side is a mess of white-metallic-lines-ornaments-stuff. It feels damn terrible >.<
Your previous screen was done right, on the top there was a logo, left +middle was occupied by sun (even though I didn't like it), right side had tutorial and most of other free space was map image for players to explore. Now, top feels damn empty, it would be fine if not for big middle letters that are really overwhelming. I don't think they're pretty, and claiming that it's a custom game for ladder players... meh. I see that you felt that left side was lacking, but filling it with huge letters isn't the answer. Will logo at top, tutorial in the middle look/feel bad?
And again, do some texture plays, look at blizzards maps, maybe ask for help/guidance in terain forum, don't just fill one part of map with one texture, other part in second texture, it looks underwhelming, especially since you said "ladder players" and all ladder maps are pretty.
@Swagblanket: Go
Better.
+3 for elegant and simple gameplay overview;
+1 for not having your name on loading screen;
+1 for cool use of borders and brand;
+2 for familirizning with terrain;
+1 for style. You're heading in right direction;
-1 for sun background which grabs my attention way too much (It's my personal preference but I just like castanar or regular space backgrounds more);
-1 for uninspired terrain, it's blandness doesn't make me want to experience this map;
-1 for feeling of emptyness. Empty terrain, empty background, only attention grabber is the sun. Maybe I'd be more relieved with darker background and some rocks floating in space. Maybe if terrain had some slight decorations (texture play/doodads) I'd be more happier;
+1 for having new awesome avatar.
Thus, my personal impression of this loading screen is 6/10 (which is a huge step up from 1st version which was "I don't even want to rate it" :D)
Yeah.. too many random pictures. Looking at this screen isn't helpful to player and it gives impression of a random low quality map. The picture itself feels like an obligatory work done in 30 min and does nothing other than throwing lots of random colors at me leaving me confused and little bit annoyed.
Make loading screen useful, give me somewhere to stare at while map loads. Perhaps some black area on the left of screen with a few sentences explaining general gameplay and a few cuts of said gameplay one the right. Something to familiarize player with your map before it even starts. One - two sentences isn't much so players probably won't skip the text.
I'd probably even go as far as to say that I'd prefer default Blizzards loading screens or art pieces to this because they usually have theme, style and color consistency. They're pleasant to look at.