I think I like your idea for the cyclone better than blizzard's. If it had limited missles it'd be allowed to be much stronger as it wouldn't last nearly as long, as at the moment it's super op.
Honestly for the hook model I envision it as a retextured viper abduct beam. So that the whole thing sorta looks like rope and then on the end you have a hook. I don't think it's anything complex but I don't have the skill to modify it like this.
The ship design is quite interesting. And is a refreshing piece to add to your collection.
I recommend you upload everything in a .zip format to mapster. Those seem to have less problems. And truth be told mapster is long over due for updates, but the community isn't big enough to warrant the attention from curse.
That is one awesome boat/submarine/plane/it's really hard to tell what it is.
As always superb work. I can't wait to see you and nanakey's newest map.
Any chance you could make a grapple hook? The grapple hook would basically work like the Viper's Abduct ability beam. So it essentially is a hook on one end of a beam and the rest looks like a rope. Normally I'd use a work around or something but there's nothing close to a grapple hook as far as I'm aware.
@Delphinium1987: Go
That blog really shows off this game! I can't wait to check it out.
@laneizade: Go
http://www.sc2mapster.com/assets/nanakeys-modernwarasset/
http://www.sc2mapster.com/assets/delphinium/
All the assets that have been released publicly.
@Delphinium1987: Go
Yay!!! Updates!
@Delphinium1987: Go
The Batman's hook is likely the second coolest thing I've ever seen anyone make in the editor. Fantastic job.
@Delphinium1987: Go
I think I like your idea for the cyclone better than blizzard's. If it had limited missles it'd be allowed to be much stronger as it wouldn't last nearly as long, as at the moment it's super op.
@Delphinium1987: Go
I'm liking that ship. I have no idea where the protoss people would operate that from though.
@Delphinium1987: Go
I do like me some guns.
@Delphinium1987: Go
That's just to cool. I think good building models are some of the coolest maybe because starcraft is lacking in that area.
@Delphinium1987: Go
That's perfect. Thanks so much!
@Delphinium1987: Go
Honestly for the hook model I envision it as a retextured viper abduct beam. So that the whole thing sorta looks like rope and then on the end you have a hook. I don't think it's anything complex but I don't have the skill to modify it like this.
The ship design is quite interesting. And is a refreshing piece to add to your collection.
@Delphinium1987: Go
I recommend you upload everything in a .zip format to mapster. Those seem to have less problems. And truth be told mapster is long over due for updates, but the community isn't big enough to warrant the attention from curse.
That is one awesome boat/submarine/plane/it's really hard to tell what it is.
@Delphinium1987: Go
As always superb work. I can't wait to see you and nanakey's newest map.
Any chance you could make a grapple hook? The grapple hook would basically work like the Viper's Abduct ability beam. So it essentially is a hook on one end of a beam and the rest looks like a rope. Normally I'd use a work around or something but there's nothing close to a grapple hook as far as I'm aware.
Agreed the lightning is quite astounding.
@Delphinium1987: Go
Ah ok that makes sense with the swimming animations. I'm happy with how well the animations have worked so far.
I think tassadars first death animation looks better. If only because he's more animated in it.
@Delphinium1987: Go
The animations look good. I'll have to mess with them and see where i can use them. They seem to work for all the marine derived models.
On a side note the swimming seems to shrink the model a bit.