Oh my gosh! I love ice/snow and things related to them, this icy effect is simply one of my most fave effects so far and better than any Blizzard made effect!
Next should come: LOL cannon coming from Nexus replacing Photo Overcharge's ribbon into LOL letters shooting at enemy like this I blueish letters as toss has blue energy/flame... can you make it? Just kidding .. (or not)
Delphinium showed me how to use it, it does all automatically pretty much, I only don't remember how it was compressed if it had too many polies. You just take a front face picture and it turns it into a model frm your picture, kind of neat.
Quote:
Night Elf structure build model! Makes me wanna play war3 again or some new one, dat nostalgia
So you could cut it up into pieces, easier to redo if you watch it later and find some mistakes. Easier for people to look at so they can follow and pick up later if they want.
T.
Faster loading but it's annoying to have to click on each video and to find all pieces, while when it's all on one you don't have to dig it.
@Eimtr: Go
Glad that you like these models, if you do need the warp in/out model like the one in the movie, I will create one specially for you, I will upload the new model soon.
That's very nice thanks, though I fear that from too many less important models for me, I will not be able to ask for more important models that I may need (like that robot I showed earlier). Though sure - actually some other guy also offered and asked that you made the effect as it is in the video. But I must say one part of the particles you made is nice to remain - the part where these sparks are pulled forward when the ship finishes the Hyperspace (though this is probably ship-specific to add those sparks in the end mb better without for a generic model, I don't know)
That reminds me of war3's Blademaster Blade Storm ability but with lasers instead of a blade, the Maraud should've been sliced to pieces before the explostion even happened.
So you made a blizzard, now a thunderstorm
Is the effect available without the ship and possibly in some other color? Green like in the movie below or bluish
Now I see you have removed the cloudy part around the hole. Maybe it was better to keep it like it was in the movie:
And I think if you repeat what this movie did would be best
I like your missiles locked on one target effect. I may even use it e.g with the robot I showed you from that game but no robot, no missiles yet. Also awesome hyperspace, now it's even better though I am not sure about its color purple - maybe blue or green (afaik the Hyperion's ability on HotS mission was green) or maybe white-yellow light like in the cinematics? (I think before the Char missions in WoL but some others as well).
Also nice water spring, this is awesome not just for a weapon. One could use it for City doodad with some hydrant
Well, I would love to but the only modeling skills I have are into structures (buildings) and simpler basic models and only for war3, I have neither the tools nor experience with making models for SC2.
Directing to your post about generating faces. I tried this FaceGen tool and I can say it's pretty awesome. I see you have already applied that to SC2 with that model you have ingame. I was meaning to export the model and customize the hair to impersonate me with such a model. However, since I have neither the tools, nor the skill, I was thinking of exporting the head to some OBJ or other format, then to M3, to use either with Site Operations to attach to a model with(out) a head and also to apply to the portrait of some existing models again with the Data cause I don't have and can't animate such things in modeling program.
So, seeing you used this Blizz employee's head, how did you do it after exporting from FaceGen to some other format (3ds or obj) - then you modeled it in 3Ds max, attached the head to some SC2 model, added animations etc? I clearly won't be able to do that but just want to know the process. I may have some questions in my attempts to do that.
^ For example, 1 MB head : / did you largely reduce the polies and how?
It really looks like the ships above, btw among all these custom units, do you have and are you planning to do some generic human unit with just pants, so that one could use for equipping with attachment points and such?
How are these attachments made? is it like in war3, you just place the model in the center of X Y Z to be 0 in 3ds max then you use the attachment point of the marine and attach it via actor message, data or anything. Or does adding the attachment require something more complex, I know you had to modif the weapon, just asking about the way you add an attachment to unit.
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@Delphinium1987: Go
Oh my gosh! I love ice/snow and things related to them, this icy effect is simply one of my most fave effects so far and better than any Blizzard made effect!
Next should come: LOL cannon coming from Nexus replacing Photo Overcharge's ribbon into LOL letters shooting at enemy like this I blueish letters as toss has blue energy/flame... can you make it? Just kidding .. (or not)
It's called FaceGen but it's paid
http://www.facegen.com/
Delphinium showed me how to use it, it does all automatically pretty much, I only don't remember how it was compressed if it had too many polies. You just take a front face picture and it turns it into a model frm your picture, kind of neat.
Night Elf structure build model! Makes me wanna play war3 again or some new one, dat nostalgia
Faster loading but it's annoying to have to click on each video and to find all pieces, while when it's all on one you don't have to dig it.
10/10
Great and devoted into the work as always, I'm sure many will benefit from it as there was nothing like that so far.
@Delphinium1987: Go
That is so cool dragon!
@Delphinium1987: Go
Reminds me a bit of the err Unholy Aura... war3 Death Knight's aura
Why I not see this earlier ლ(ಠ益ಠლ)
Another nice set of models, is this cloud a model like the way in HotS campaign is made?
In one thread I wanted to remake this without requiring anything custom but I was not sure if a model or a texture/triggers are involved.
This is a nice idea, some of the cigar shaped ones do look like a nice attachment weapon for a unit.
That's very nice thanks, though I fear that from too many less important models for me, I will not be able to ask for more important models that I may need (like that robot I showed earlier). Though sure - actually some other guy also offered and asked that you made the effect as it is in the video. But I must say one part of the particles you made is nice to remain - the part where these sparks are pulled forward when the ship finishes the Hyperspace (though this is probably ship-specific to add those sparks in the end mb better without for a generic model, I don't know)
Really nice effects!
That reminds me of war3's Blademaster Blade Storm ability but with lasers instead of a blade, the Maraud should've been sliced to pieces before the explostion even happened.
So you made a blizzard, now a thunderstorm
Is the effect available without the ship and possibly in some other color? Green like in the movie below or bluish
Now I see you have removed the cloudy part around the hole. Maybe it was better to keep it like it was in the movie:
And I think if you repeat what this movie did would be best
@Delphinium1987: Go
I like your missiles locked on one target effect. I may even use it e.g with the robot I showed you from that game but no robot, no missiles yet. Also awesome hyperspace, now it's even better though I am not sure about its color purple - maybe blue or green (afaik the Hyperion's ability on HotS mission was green) or maybe white-yellow light like in the cinematics? (I think before the Char missions in WoL but some others as well).
Also nice water spring, this is awesome not just for a weapon. One could use it for City doodad with some hydrant
@Delphinium1987: Go
Well, I would love to but the only modeling skills I have are into structures (buildings) and simpler basic models and only for war3, I have neither the tools nor experience with making models for SC2.
Directing to your post about generating faces. I tried this FaceGen tool and I can say it's pretty awesome. I see you have already applied that to SC2 with that model you have ingame. I was meaning to export the model and customize the hair to impersonate me with such a model. However, since I have neither the tools, nor the skill, I was thinking of exporting the head to some OBJ or other format, then to M3, to use either with Site Operations to attach to a model with(out) a head and also to apply to the portrait of some existing models again with the Data cause I don't have and can't animate such things in modeling program.
So, seeing you used this Blizz employee's head, how did you do it after exporting from FaceGen to some other format (3ds or obj) - then you modeled it in 3Ds max, attached the head to some SC2 model, added animations etc? I clearly won't be able to do that but just want to know the process. I may have some questions in my attempts to do that.
^ For example, 1 MB head : / did you largely reduce the polies and how?
@Delphinium1987: Go
Atheltic guy pls, not a body-builder, thin and elegant but not nerdy :P Anyway such a model's attachment points would be the very important part heh.
Good model there, we dont have much for modern warfare WW units this tank is one so good job there
@Delphinium1987: Go
It really looks like the ships above, btw among all these custom units, do you have and are you planning to do some generic human unit with just pants, so that one could use for equipping with attachment points and such?
@Delphinium1987: Go
Second one reminds me of the Supercarriers that have left the Earth.
How are these attachments made? is it like in war3, you just place the model in the center of X Y Z to be 0 in 3ds max then you use the attachment point of the marine and attach it via actor message, data or anything. Or does adding the attachment require something more complex, I know you had to modif the weapon, just asking about the way you add an attachment to unit.