im betting thre will be star / planet models layed out the the campaign. if you look through all the stuff thats listed but not included (ie blue sphere missing models etc) there is plenty of stuff to lead one to assume there will be planet models. there is a 'starmap' which we dont have access to yet. im assuming from the way it looks laid out from what little we can tell, is that its a selection process of missions kind of like from C&C (there is mercenary UI stuff to lead you to assume this type of single player campaign process as well). what use would a starmap be without stars/ planets? if there is not included star / planet models then it would have to be a static flat image. but i doubt bliz would go that route as the stuff they do is pretty top notch all around.
on a side note; until then, or until someone makes you a planet, to make a star there are plent of projectiles that when sized / layered could make a star until you get a more specefic one. layering the projectiles such as the pylon canon projectile, tinting the color and putting other projectiles in could give you the desired effect. being creative is pretty pivotal to making maps as you dont always have the resources to just 'have someone make you something'. also i doubt you would even have to get too in depth in modeling, just making a sphere, finding an appropriate texture from INGAME to save space and time, then just applying that texture to the sphere (i know without uv wrapping it wouldnt 'line up') you could get something that looked like a planet pretty easily. most 3ds tutorials teach you how to make a sphere in the first 5 seconds, and applying a texture is a 2 second process that takes a couple of minutes to learn.
but i do agree, they would seem to be 'standard' desired models for a 'starcraft' mapping community.
im betting thre will be star / planet models layed out the the campaign. if you look through all the stuff thats listed but not included (ie blue sphere missing models etc) there is plenty of stuff to lead one to assume there will be planet models. there is a 'starmap' which we dont have access to yet. im assuming from the way it looks laid out from what little we can tell, is that its a selection process of missions kind of like from C&C (there is mercenary UI stuff to lead you to assume this type of single player campaign process as well). what use would a starmap be without stars/ planets? if there is not included star / planet models then it would have to be a static flat image. but i doubt bliz would go that route as the stuff they do is pretty top notch all around.
on a side note; until then, or until someone makes you a planet, to make a star there are plent of projectiles that when sized / layered could make a star until you get a more specefic one. layering the projectiles such as the pylon canon projectile, tinting the color and putting other projectiles in could give you the desired effect. being creative is pretty pivotal to making maps as you dont always have the resources to just 'have someone make you something'. also i doubt you would even have to get too in depth in modeling, just making a sphere, finding an appropriate texture from INGAME to save space and time, then just applying that texture to the sphere (i know without uv wrapping it wouldnt 'line up') you could get something that looked like a planet pretty easily. most 3ds tutorials teach you how to make a sphere in the first 5 seconds, and applying a texture is a 2 second process that takes a couple of minutes to learn.
but i do agree, they would seem to be 'standard' desired models for a 'starcraft' mapping community.