In the data module, in the units' tabs there are fields that allow (theoretically) to set distances of interaction between units/structures and between units/units.
Both units are to be "tweeked" and results may vary (your garage is not a square .. just the model is.
unit/actor/model radius/inside radius / and i think the last one i also called radius :D
you can try that but again the idea is that it works well on "round structures and the square ones "make do".
you could also make the corners unpathable.. with the tool (lol if it works) or with "invisible/invulnerable" doodads (i think that might be what you will "need")
as for getting the unit produced via data (?) to come out at the proper place .. same reasoning, make all other paths impossible to use for the units might work
In the data module, in the units' tabs there are fields that allow (theoretically) to set distances of interaction between units/structures and between units/units.
Both units are to be "tweeked" and results may vary (your garage is not a square .. just the model is.
unit/actor/model radius/inside radius / and i think the last one i also called radius :D
you can try that but again the idea is that it works well on "round structures and the square ones "make do".
you could also make the corners unpathable.. with the tool (lol if it works) or with "invisible/invulnerable" doodads (i think that might be what you will "need")
as for getting the unit produced via data (?) to come out at the proper place .. same reasoning, make all other paths impossible to use for the units might work
gl