First thing first, download the casc viewer, and extract everything, KEEP the folder structure, it is used by my script for auto assigning the right textures
After you extracted everyting with path in place, you must merge the assests folders from each SC2Mod files together, so assets\ is the root folder
T.
I have the files, but I can't import them into 3DS Max since there's no script that works with the latest model files right now. I'm not looking to use the Heroes models straight into SC2, I plan on taking em apart and seeing what can be learned from them. They could be useful for model edits, like swapping weapons or armor pieces.
If you'd like, I have a version of my avatar that I can make into a game-res head for the model. I had planned to make a Lothar hero myself based on Heroes, but I was never able to get my hands on the assets.
hate dblposts
That's just a pony. Centaurs are half human
Brilliant work! I know what I'll be doing for the next week and a half :)
This was a triumph, great success!
Love it! It's great seeing all those NE units lined up :D
I have the files, but I can't import them into 3DS Max since there's no script that works with the latest model files right now. I'm not looking to use the Heroes models straight into SC2, I plan on taking em apart and seeing what can be learned from them. They could be useful for model edits, like swapping weapons or armor pieces.
Oh, I'm in the beta. I have the files, I just need a way to import em into Max/Maya :P
That is amazing work! Can't wait to hear more progress on this :D
I hope you can share the HOTS importer scripts, I've got some side projects I'd like to try out if I get my hands on some of the models
Nice heavy armor!
Question though, is there a reason why it's more glowy yellow than the rest of the body?
Very nice!
If you'd like, I have a version of my avatar that I can make into a game-res head for the model. I had planned to make a Lothar hero myself based on Heroes, but I was never able to get my hands on the assets.
Lookin a lot slimier!