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@TaylorMouse: Go
You should lower the head and raise the middle of the back up a bit. Murlocs are rounded like a half circle.
Also the nose area should be flat as it extends up his head. Yours is too rounded, use a fish head as a guide. It should be extremely boney looking.
Have you tried importing the new character models from WoW into 3DS max yet?
I tried doing the .m2 import for them and there's an error. Seems all other models work though.
It was really fun to play T.
@IskatuMesk: Go
Don't export the "NoSheathe" animations. I believe they are the ones that cause this. I think there are 6 of them for character models.
Were you able to get RoS animations and models working?
Did you do your own particles?
@TaylorMouse: Go
You should lower the head and raise the middle of the back up a bit. Murlocs are rounded like a half circle.
Also the nose area should be flat as it extends up his head. Yours is too rounded, use a fish head as a guide. It should be extremely boney looking.
Have you tried importing the new character models from WoW into 3DS max yet?
I tried doing the .m2 import for them and there's an error. Seems all other models work though.
@TaylorMouse: Go
It was really fun to play T.
@IskatuMesk: Go
Don't export the "NoSheathe" animations. I believe they are the ones that cause this. I think there are 6 of them for character models.
@TaylorMouse: Go
Were you able to get RoS animations and models working?
@TaylorMouse: Go
Did you do your own particles?