The idea is good, but I think the main problem you're going to run into (that I haven't seen listed) is that expansions still cost 300/400 minerals. For just a couple of patches, this means you get a lot less bang for your bucks, meaning players are simply less likely to expand in the first place. I predict games where both players will turtle on 2-bases and end the game before anyone takes a third. And if anyone even plans on taking a third, he'd immediately need a fourth to get the same effect as in a normal game, which means he'll immediately be spread out like hell. The way I see it, Zerg players have to survive the first 20 minutes of the game while having a really rough time, after which they'll win basically anything.
Will comment again on aesthetics at a later point.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The idea is good, but I think the main problem you're going to run into (that I haven't seen listed) is that expansions still cost 300/400 minerals. For just a couple of patches, this means you get a lot less bang for your bucks, meaning players are simply less likely to expand in the first place. I predict games where both players will turtle on 2-bases and end the game before anyone takes a third. And if anyone even plans on taking a third, he'd immediately need a fourth to get the same effect as in a normal game, which means he'll immediately be spread out like hell. The way I see it, Zerg players have to survive the first 20 minutes of the game while having a really rough time, after which they'll win basically anything.
Will comment again on aesthetics at a later point.