Now that I see your map with doodads and the chokes and all are more clear, I have to wonder about the map's balance. What exactly do you intend as starting locations? Being able to defend those entire top high-ground areas with one choke seems incredibly imbalanced to me. Since the choke is so wide and there's so much cliff, zerg rushes and reaper harass should be ridiculously overpowered. If a Terran player survives this and gets a chance to go mech, he can simply sit on 4 bases while never leaving his choke, which is ridiculous as well.
As for your comment, there are currently no decorations on the map. I thought it best to leave them until I don't need to change the terrain that much.
That makes sense. I reckon what you'll need to do now is balance testing with melee players, then. See if your map favours one race too much or such.
To make pictures smaller, you only need to refresh in order to make them fit your screen.
As for the map: I really like the set-up, this 'valley' theme you've got going on. It really needs improvements in terms of decoration, though. More texture play, doodads and perhaps some foliage.
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Now that I see your map with doodads and the chokes and all are more clear, I have to wonder about the map's balance. What exactly do you intend as starting locations? Being able to defend those entire top high-ground areas with one choke seems incredibly imbalanced to me. Since the choke is so wide and there's so much cliff, zerg rushes and reaper harass should be ridiculously overpowered. If a Terran player survives this and gets a chance to go mech, he can simply sit on 4 bases while never leaving his choke, which is ridiculous as well.
That makes sense. I reckon what you'll need to do now is balance testing with melee players, then. See if your map favours one race too much or such.
@lawol: Go
To make pictures smaller, you only need to refresh in order to make them fit your screen.
As for the map: I really like the set-up, this 'valley' theme you've got going on. It really needs improvements in terms of decoration, though. More texture play, doodads and perhaps some foliage.