I've tried making the top of the main man-made, which looks decent enough.
Replacing the center area with a rock texture looks way better than with sand. It kinda blends into the cliff.
Replacing the sand area with a rock texture looks good too, but I'm worried if it would trick the player into thinking it's an unpathable area. I am currently considering, if I were better off just replacing the whole highground with metallic borders and textures.
-I still don't like those main bases. The metal-border-littlebitofsand-cliffborder combination just doesn't work. Maybe try making just the main ramps man-made cliff? Then you can paint them with a metallic texture and close off both ends with the coloured decals you've been using. This would allow you to paint the rest of the base with a metal-with-swept-over-sand-on-it texture. Either that, or draw the texture/decal/sand border further away from the cliff edge, like you've got for the side expo's.
Would you consider the attached image as an improvement?
-The middle looks great now, though I think you're better off just painting the whole thing metallic; right now you've left those two side areas open. It's a nifty little touch, but I think it doesn't work well enough.
I won't remove the borders, but I've made them look more natural. Making the whole platform metallic would require me to put a man-made cliff at the end, which would then ruin my beautiful spikey hole. :(
-The asteroid rocks with crystals in them... See if you can find a replacement doodad. Their different style of colour makes them feel a bit iffy. Maybe Xil rocks instead? Or the 'Xil Rock Arch'?
Thanks for spotting it. I've replaced them with the 'Spires' and 'Spires Large' doodads.
-The entire body of your map could use some more height play. Start up StarCraft 2, find a game of Income Wars, see what I've done with my Xil terrain there. I won't say "copy it", but it'll demonstrate how Xil dunes are really lenient towards height play and how creating dunes can make a map feel pretty cozy.
Thanks for your feedback. I'll play around with your suggestions. I'll definately rework the center area. One thing that I will not change is the cliffs though. The humans have built up temporary bases upon the natural cliffs, not made their own cliffs. About the rocks, would you suggest me to move the rocks near center to the natural, or should I remove them if I add rocks to the natural?
I've practiced melee map making for a few weeks, and am now proud to present the release of my first map, Lunar Remnants. I am very open to suggestions, weather it's visual or layout-wise.
Map Information
Players: 2
Bases: 12 (2 HY)
Map Size: 96x144
Description
Your base is easy to defend, and has safe additional resources. Use of the Xel'Naga Towers provides vision of all ground paths. Destroy rocks for additional attack paths.
@Arkuss13: Go
It's an old map of mine, and not very ideal. You should check out one of my recent maps, Sacred Sands, which is also submitted in here.
@Mozared: Go
I've tried making the top of the main man-made, which looks decent enough.
Replacing the center area with a rock texture looks way better than with sand. It kinda blends into the cliff.
Replacing the sand area with a rock texture looks good too, but I'm worried if it would trick the player into thinking it's an unpathable area. I am currently considering, if I were better off just replacing the whole highground with metallic borders and textures.
I've taken a few screenshots of the areas.
Thanks for your feedback, I appreciate it. Let me answer them one at a time.
Would you consider the attached image as an improvement?
I won't remove the borders, but I've made them look more natural. Making the whole platform metallic would require me to put a man-made cliff at the end, which would then ruin my beautiful spikey hole. :(
Thanks for spotting it. I've replaced them with the 'Spires' and 'Spires Large' doodads.
Done!
New version is available! See first post for updated images.
Here's a preview of the new version.
Both of you, thanks for your feedback.
@Mozared: Go
You're looking at a recently abandoned lunar base, which is during demolition.
@OutsiderXE: Go
Thanks for your feedback. I'll play around with your suggestions. I'll definately rework the center area. One thing that I will not change is the cliffs though. The humans have built up temporary bases upon the natural cliffs, not made their own cliffs. About the rocks, would you suggest me to move the rocks near center to the natural, or should I remove them if I add rocks to the natural?
Version 0.2
Uploaded to EU as Lunar Remnants
Presentation
I've practiced melee map making for a few weeks, and am now proud to present the release of my first map, Lunar Remnants. I am very open to suggestions, weather it's visual or layout-wise.
Map Information
Players: 2
Bases: 12 (2 HY)
Map Size: 96x144
Description
Your base is easy to defend, and has safe additional resources. Use of the Xel'Naga Towers provides vision of all ground paths. Destroy rocks for additional attack paths.
Change Log
Version 0.2
Images
Overview
Analyzer
Aesthetics