As far as I know, there is no way to make a true no-fly-zone that doesn't screw up the pathing of air units, short of writing your own pathfinding algorithm using triggers. The best you can do is to make the no-fly-zone as smooth and round as possible so the air units don't get stuck while passing around it.
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As far as I know, there is no way to make a true no-fly-zone that doesn't screw up the pathing of air units, short of writing your own pathfinding algorithm using triggers. The best you can do is to make the no-fly-zone as smooth and round as possible so the air units don't get stuck while passing around it.