In short have a looping timer on the actor that uses a Validate Unit term which then uses the appropriate validator for movement speed, note a unit is known as turning when the Move ability is queued but the speed is 0.
And true the regular period of the body angular rotation would be a challenge to compensate for even though it is straight down the axis of the unit.
The TerrainObjectBraxisAlphaZergHoleLargeDoodad\TerrainObjectBraxisAlphaZergHoleLargeDoodad _PrtMdl_bug.m3 model is a simple cool looking bug that lacks anything except a walk animation. Make it the horror that all players feel will crawl up to them when they first see the zerg holes.
Challenges:
Make the bug able to stand still when not moving
Give them something special so they are able to attack
Dang so long ago I forgot.
Experiment or look at the protoss snake/zerg viper from hots.
What about making use of the battery ability that when a unit runs out of energy it issues orders to move to the recharge?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Not bad. Yeah the WDEs need to be revived but I say monthly since submissions are quite low atm.
Think a WDE on the serpent actors would find appeal?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In short have a looping timer on the actor that uses a Validate Unit term which then uses the appropriate validator for movement speed, note a unit is known as turning when the Move ability is queued but the speed is 0.
And true the regular period of the body angular rotation would be a challenge to compensate for even though it is straight down the axis of the unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It is under the campaign dependencies
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Weekly Data Exercise #23 - It came from the vents
The TerrainObjectBraxisAlphaZergHoleLargeDoodad\TerrainObjectBraxisAlphaZergHoleLargeDoodad
_PrtMdl_bug.m3 model is a simple cool looking bug that lacks anything except a walk animation. Make it the horror that all players feel will crawl up to them when they first see the zerg holes.
Challenges:
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg