The model swap is the way to go. But i'd use multipurpose trigger function with AttachOffset ActorMessage :). Anyway attack visuals working rly complex and using some hidden actor messages for placing _ImpactGuide HostSited actor. It's not so easy to recreate it unless youre blizzard employee. You can use volume targets and weighted pick for damage sites but you can't place impact sites in random verticies of the model's body. Tried this with my trigger chain lighting spell and failed. Some hard-coded sh*et i guess.
Can you describe in details plz what exactly you're trying to achieve here. Cuz right now i don't rly see a problem. From what i understood you can create one Model Actor (model addition) with desired SOps, and then just use ValidateUnit term and swap models of resources depending on current buff?
The model swap is the way to go. But i'd use multipurpose trigger function with AttachOffset ActorMessage :). Anyway attack visuals working rly complex and using some hidden actor messages for placing _ImpactGuide HostSited actor. It's not so easy to recreate it unless youre blizzard employee. You can use volume targets and weighted pick for damage sites but you can't place impact sites in random verticies of the model's body. Tried this with my trigger chain lighting spell and failed. Some hard-coded sh*et i guess.
Can you describe in details plz what exactly you're trying to achieve here. Cuz right now i don't rly see a problem. From what i understood you can create one Model Actor (model addition) with desired SOps, and then just use ValidateUnit term and swap models of resources depending on current buff?