doesn't work. The upgrade check does. Giving a player the upgrade lights up the tooltip requirement, but giving the unit AllowMove behavior does not do anything.
It's very annoying considering the requirement Hatchery Spawn Mutant Larva (CountBehavior(QueenSpawnLarva,CompleteOnlyAtUnit) > 0) does work.
Does anyone know what the issue could be?
CountUpgrade(upgrade34,CompleteOnly) && CountBehavior(AllowMove,CompleteOnlyAtUnit) >= 1
doesn't work. The upgrade check does. Giving a player the upgrade lights up the tooltip requirement, but giving the unit AllowMove behavior does not do anything.
It's very annoying considering the requirement Hatchery Spawn Mutant Larva (CountBehavior(QueenSpawnLarva,CompleteOnlyAtUnit) > 0) does work.
An ability must only be allowed if the specific unit has a behavior.
So if a trigger were to add a behavior to a unit, that unit ability is usable. Other units still cannot use the ability.
Greather Than Count Behavior [behavior] Completed (at unit?) Constant 0
does not work. All units will have the ability usable if I give one unit the behavior. Using "Completed at unit" doesn't seem to do anything at all.
What do?