Is the requirement on the ability itself? I assume the requirement is in the Use field. Using the Count Behavior completed At Unit is correct try using greater than or equals and a constant of 1 as greater than sometimes gives issues (especially with copied/duped validators).
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
doesn't work. The upgrade check does. Giving a player the upgrade lights up the tooltip requirement, but giving the unit AllowMove behavior does not do anything.
It's very annoying considering the requirement Hatchery Spawn Mutant Larva (CountBehavior(QueenSpawnLarva,CompleteOnlyAtUnit) > 0) does work.
An ability must only be allowed if the specific unit has a behavior.
So if a trigger were to add a behavior to a unit, that unit ability is usable. Other units still cannot use the ability.
Greather Than Count Behavior [behavior] Completed (at unit?) Constant 0
does not work. All units will have the ability usable if I give one unit the behavior. Using "Completed at unit" doesn't seem to do anything at all.
What do?
Is the requirement on the ability itself? I assume the requirement is in the Use field. Using the Count Behavior completed At Unit is correct try using greater than or equals and a constant of 1 as greater than sometimes gives issues (especially with copied/duped validators).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
CountUpgrade(upgrade34,CompleteOnly) && CountBehavior(AllowMove,CompleteOnlyAtUnit) >= 1
doesn't work. The upgrade check does. Giving a player the upgrade lights up the tooltip requirement, but giving the unit AllowMove behavior does not do anything.
It's very annoying considering the requirement Hatchery Spawn Mutant Larva (CountBehavior(QueenSpawnLarva,CompleteOnlyAtUnit) > 0) does work.
Does anyone know what the issue could be?
With requirements the greater and less than nodes give problems use greater than or equals ones.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg