So what does marine have that other models don't ? :/
I won't bother now after i edited all models but i'm curious
Also, what exactly you mean by use marine model. Because i can't attach marine to let say WeaponLeft because as said marine itself won't update so what do i get. Point is to have weapon in hand, not flying around on invisible marine :p
well i made it play animations (case of marine) but it wasn't the issue, i simply thought it's somehow connected to the fact that it didn't update position.
Btw editing went actually very fast, importing was annoying slow because i had to remove original, save, exit, import to see effects.
So what does marine have that other models don't ? :/
I won't bother now after i edited all models but i'm curious
Also, what exactly you mean by use marine model. Because i can't attach marine to let say WeaponLeft because as said marine itself won't update so what do i get. Point is to have weapon in hand, not flying around on invisible marine :p
well i made it play animations (case of marine) but it wasn't the issue, i simply thought it's somehow connected to the fact that it didn't update position.
Btw editing went actually very fast, importing was annoying slow because i had to remove original, save, exit, import to see effects.
i ended up rotating it in 3ds max ....
i use (0,1,0)(0,0,1) now.
Damn too bad it can't be that simple .. :/
So said marine can be modelAddition type? attach him, rotate, and attach object to that marine?
edit: needs to be on hand, marine attached to weapon left and rotated is frozen too (animation actually stops playing)
Waiting for further suggestions :)
So i have this issue with rotated attachment not updating position while host is not moving. SOp(Explicit Rotation)
Seen this mentioned:
Here (second video near half)
Here (bottom posts)
So any solutions yet?