It sounds like you're dealing with a tricky situation in your map design. To prevent adjacent cooling towers from taking damage when you attack one, you might want to check the proximity of their hitboxes or collision areas. Make sure they are properly separated, and there are no overlapping elements that could be causing this issue. Additionally, review your scripting or event triggers to ensure they are specific to the individual towers, not affecting nearby ones unintentionally. Tweaking the scripting or collision settings should help you resolve this problem.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
It sounds like you're dealing with a tricky situation in your map design. To prevent adjacent cooling towers from taking damage when you attack one, you might want to check the proximity of their hitboxes or collision areas. Make sure they are properly separated, and there are no overlapping elements that could be causing this issue. Additionally, review your scripting or event triggers to ensure they are specific to the individual towers, not affecting nearby ones unintentionally. Tweaking the scripting or collision settings should help you resolve this problem.