here. the upgrade is "WarPig Up". it give the marine more hp. give this upgrade to a research facility to make it work. you can change the upgrade to give it stats as you see fit if you desire
1. make new validator. type is player requirement, copy from zergling upgraded.
2. note the requirement field. (it should have "have metabolic boost" in that field to start out with.
when this validator validates a unit, what it does is check if the owning player meets the requirement you put in this field. "have metabolic boost" means that the owning player must have researched metabolic boost for the validator to validate it. we want to change this to a requirement that makes the player have YOUR CUSTOM upgrade researched.
3. make a new requirement from scratch. in the "use" field, have "count upgrade" and set it you your upgrade. then select completed (I do this at 5:20)
4. go back to your validator and put your newly created requirement in the requirement field. (I do this at 6:05)
5. go back to the units actor event we made and put this validator in the validator field. (I do this at 6:39)
This guy said copying 2 actor events was too hard. I doubt he could look into that, then reverse enginer it to fit his needs. Guess it is technicay possible tho
a morph ability and an upgrade are two very different things. you cannot "copy" one and turn it into the other. the best you can do is make a morph look like an upgrade to the player- which is what I described above. I would recommend just changing the stats with the upgrade to match the desired unit, and then using the system I showed in the video. if you want it to add abilities, give the abilities to the unit and have the requirement of getting that upgrade to show the button.
the Templar/dark Templar archon morph is not something I work with often, but I don't think that applies to this situation. frankly the options I mentioned are the only ways. (or at least that I know of).
alright then, if you actually want the unit itself to change that will be a bit more complicated. you need to make a morph ability that is autocasted, but doesn't show up on the command card (don't give it a button). make that ability transient and have no cost. make a requirement that in order to use the morph, you have to have researched your upgrade and give this requirement it to said ability. then set the morph to change into your new unit.
You Need to put te actor events on the desired unta actors- you do not need to create new validators or requirements or upgrdes
here. the upgrade is "WarPig Up". it give the marine more hp. give this upgrade to a research facility to make it work. you can change the upgrade to give it stats as you see fit if you desire
sure, post it here or pm me the file.
alright. sorry for the delay, I had things to do.
1. make new validator. type is player requirement, copy from zergling upgraded. 2. note the requirement field. (it should have "have metabolic boost" in that field to start out with.
when this validator validates a unit, what it does is check if the owning player meets the requirement you put in this field. "have metabolic boost" means that the owning player must have researched metabolic boost for the validator to validate it. we want to change this to a requirement that makes the player have YOUR CUSTOM upgrade researched.
3. make a new requirement from scratch. in the "use" field, have "count upgrade" and set it you your upgrade. then select completed (I do this at 5:20) 4. go back to your validator and put your newly created requirement in the requirement field. (I do this at 6:05) 5. go back to the units actor event we made and put this validator in the validator field. (I do this at 6:39)
Sorry but I'm in class at the moment. I'll get home in about an hour to an hour and a half. Give the time stamp and I'll look into it when I get home.
<double post>
Sorry about being a little fast, though there isn't mich I can do regarding your computer crashing- other than telling you to Save often
follow the video to change the model, then make the upgrade itself change the units stats to match the desired unit. that is by far the easiest way.
@masked
This guy said copying 2 actor events was too hard. I doubt he could look into that, then reverse enginer it to fit his needs. Guess it is technicay possible tho
a morph ability and an upgrade are two very different things. you cannot "copy" one and turn it into the other. the best you can do is make a morph look like an upgrade to the player- which is what I described above. I would recommend just changing the stats with the upgrade to match the desired unit, and then using the system I showed in the video. if you want it to add abilities, give the abilities to the unit and have the requirement of getting that upgrade to show the button.
the Templar/dark Templar archon morph is not something I work with often, but I don't think that applies to this situation. frankly the options I mentioned are the only ways. (or at least that I know of).
alright then, if you actually want the unit itself to change that will be a bit more complicated. you need to make a morph ability that is autocasted, but doesn't show up on the command card (don't give it a button). make that ability transient and have no cost. make a requirement that in order to use the morph, you have to have researched your upgrade and give this requirement it to said ability. then set the morph to change into your new unit.
@MaskedImposter: Go
unfortunately not =P
@spy46: Go
I have no idea what you are talking about anymore... only thing I got from that was that you don't know what you are doing lol
maybe ill make a tutorial video.... sounds tedious tho.... ill think about it
EDIT
here:
never claimed to be good at making tutorials tho lol
I think data is a lot cleaner. Not sure what the problem is with copying the metabolic boost upgrade/ actor events
@masked you would also have to pick existing units. Seems like more of a hasstle imo but I guess in theory it may work