I sort of did in the explanation above the post. Once I get a bit more done (more heroes and abilities) I will post a full HD video explaining them all. I don't really want to reveal too much about the game though...
1) The first is Druiedia's standard attack. He shoots a green beam from his eyes at the target unit. From that unit, up to 6 additional branching beams are created. At each of these beams, an "entangling tree" is created on the unit's head, decreasing movement speed by 50% and melee damage by 70%.
2) This ability is far from finished, but right now Druiedia transforms into a stone zealot, punches the ground, and then shrinks. On the punch impact, a ring of spines are shot out of the ground, immobilizing any units on top of them and raising them into the air. These do 2 damage every .2 seconds for 1.5 seconds while the unit is impaled. Druiedia is vulnerable during the cast, but becomes invulnerable while casting the ability.
Eventually I am adding a force effect that knocks all the units within the spines out of a 6 unit radius, stunning them for .5 seconds. (Druiedia's main focus as a hero is to control pathing)
FYI I am going over how to make these in the next Data Monday, I think.
And yes, I know the sounds are bad, I am adding more once I get the technical stuff worked out. I will work on eyecandy (and earcandy I guess) once I get the technicals worked out.
@nevjmac: Go
I sort of did in the explanation above the post. Once I get a bit more done (more heroes and abilities) I will post a full HD video explaining them all. I don't really want to reveal too much about the game though...
Great to be back and part of the community again!
@Yeti434: Go
Yeah man don't worry I'm just kidding lol
Great to be back and part of the community again!
@Yeti434: Go
lol
@Everyone else: Yeti did the terrain, and that was his way of saying "I am awesome and should shadow everyone else" haha
Great to be back and part of the community again!
Alright it is done. Check it out and tell me what you think, but bear in mind that it is not even close to done so don't judge too harshly please.
Oh and BTW the cooler ability is at 1:00 or so
Great to be back and part of the community again!
The Abilities:
1) The first is Druiedia's standard attack. He shoots a green beam from his eyes at the target unit. From that unit, up to 6 additional branching beams are created. At each of these beams, an "entangling tree" is created on the unit's head, decreasing movement speed by 50% and melee damage by 70%.
2) This ability is far from finished, but right now Druiedia transforms into a stone zealot, punches the ground, and then shrinks. On the punch impact, a ring of spines are shot out of the ground, immobilizing any units on top of them and raising them into the air. These do 2 damage every .2 seconds for 1.5 seconds while the unit is impaled. Druiedia is vulnerable during the cast, but becomes invulnerable while casting the ability.
Eventually I am adding a force effect that knocks all the units within the spines out of a 6 unit radius, stunning them for .5 seconds. (Druiedia's main focus as a hero is to control pathing)
FYI I am going over how to make these in the next Data Monday, I think.
And yes, I know the sounds are bad, I am adding more once I get the technical stuff worked out. I will work on eyecandy (and earcandy I guess) once I get the technicals worked out.
Great to be back and part of the community again!
Almost done, just got to do some last polishing and then record :)
Well the vid is uploading to YouTube, seems like it should be done by next year...
Great to be back and part of the community again!
Hmmmmm I got an idea. Give me an hour and I should be done
Great to be back and part of the community again!